Degree : |
PhD |
Institution : |
Instituto Superior Técnico |
Address : |
IST Tagusparque, Av. Prof. Dr. Cavaco Silva, 2744-016 Porto Salvo, Portugal |
Office : |
2N4-18 |
Telephone : |
5064 |
Interests
Pedro Alexandre Simões dos Santos is Associate Professor in a Joint Appoitment with the Mathematics and the Computer Science Departments of IST. His numerous scientific interests include:
- Artificial Intelligence, namely its application to the creation of socially intelligent agents, to the law interpretation, and to games;
- Machine Learning, also in what regards its Mathematical foundations
- Game Theory and its applications to games and multi-agent systems
- Operator Theory and Banach Algebras, and its application to numerical analysis
- Game Design, how to represent a determined situation in an elegant way with the right choice of Mechanics.
- History, which is more like a hobby...
Current Projects
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Publications
2020
A new convergent variant of Q-learning with linear function approximation
Diogo Carvalho and Francisco S. Melo and Pedro Santos, NeurIPS 2020: Thirty-fourth Conference on Neural Information Processing Systems, International Conference on Machine Learning, pg. 21-55, December, 2020
Equilibrium Propagation for Complete Directed Neural Networks

Pedro Santos and Matilde Tristany Farinha and Mário Figueiredo and Sérgio Pequito, ESANN 2020 : 28th European Symposium on Artificial Neural Networks, Computational Intelligence and Machine Learning, Bruges, Belgium, 2020
Persuasive Social Robots using Reward/Coercion Strategies


Mojgan Hashemian and Marta Couto and Samuel Mascarenhas and Ana Paiva and Pedro Santos and Rui Prada, 15th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2020, March, 2020
The Application of Social Power in Persuasive Social Robots


Mojgan Hashemian and Samuel Mascarenhas and Marta Couto and Ana Paiva and Pedro Santos and Rui Prada, 15th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2020, ACM/IEEE, March 23-26, 2020
2019
An Accessible Toolkit for the Creation of Socio-EmotionalAgents

Manuel Guimarães and Samuel Mascarenhas and Rui Prada and Pedro Santos and João Dias, Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, pg. 2357--2359, International Foundation for Autonomous Agents and Multiagent Systems, May, 2019
An Hierarchical Adaptive and Transferable Dialog Management System for Social Aware Task Execution

António Capela and Samuel Mascarenhas and Pedro Santos and Manuel Lopes, Progress in Artificial Intelligence. EPIA 2019, pg. 232-243, Springer , 2019
Artificial intelligence moving serious gaming: Presenting reusable game AI components

Wim Westera and Rui Prada and Samuel Mascarenhas and Pedro Santos and João Dias and Manuel Guimarães and Konstantinos Georgiadis and Enkhbold Nyamsuren and Kiavash Bahreini and Zerrin Yumak and others, Education and Information Technologies, pg. 1--30, Springer, July, 2019
Mathematics Trails: Shallow and Deep Gamification

Iwan Gurjanow and Miguel Oliveira and Joerg Zender and Pedro Santos and Matthias Ludwig, International Journal of serious games, Vol. 6, No. 3, 2019
Social Power in Human-Robot Interaction: Towards more Persuasive Robots


Mojgan Hashemian and Ana Paiva and Samuel Mascarenhas and Pedro Santos and Rui Prada, , 2019
2018
Enhancing Social Believability of Virtual Agents using Social Power Dynamics

Mojgan Hashemian and Rui Prada and Pedro Santos and Samuel Mascarenhas, , pg. 147-152, ACM, November , 2018
More than 40 years of algebraic techniques in Numerical Analysis

Pedro Santos, Operator Theory, Operator Algebras, and Matrix Theory, pg. 317-358, Birkäuser, 2018
2017
Approximation sequences to operators on Banach spaces: a rich approach
Pedro Santos and Helena Mascarenhas and Markus Seidel, J. London Math. Soc, Vol. 96, pg. 86-110, 2017
CiF-CK: An Architecture for Social NPCs in Commercial Games


Manuel Guimarães and Pedro Santos and Arnav Jhala, CiG 2017, New York, USA, IEEE Computer Society, 2017
Prom Week Meets Skyrim (Demo)


Manuel Guimarães and Pedro Santos and Arnav Jhala, Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, pg. 1790--1792, 2017
Prom week meets skyrim: Developing a social agent architecture in a commercial game


Manuel Guimarães and Pedro Santos and Arnav Jhala, Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, pg. 1562--1564, 2017
The Effects of Playing with Human vs. Computer- controlled Characters and Social Identity Cues on Enjoyment: Specifying the Mediation Effects of Social Presence, Similarity Identification, and Group Identification


Jorge Peña and Jannath Ghaznavi and Nick Brody and Rui Prada and Carlos Martinho and Pedro Santos and Hugo Damas and Joana Dimas, Journal of Media Psychology, Hogrefe Publishing, April, 2017
2016
Integrating social power into the decision-making of cognitive agents
Gonçalo Pereira and Rui Prada and Pedro Santos, Artificial Intelligence, Vol. 241, pg. 1-44, Elsevier, December, 2016
2015
Exploring Social Power Intelligent Behavior (Extended Abstract)

Gonçalo Pereira and Rui Prada and Pedro Santos, AAMAS’2015 - 14th International Conference on Autonomous Agents and Multiagent Systems, pg. 1859-1860, IFAAMAS, Istanbul, Turkey, May, 2015
Generating Musical Sheets for First-Sight Reading Exercise


Frederico Freitas and Rui Prada and Pedro Santos and Luís Coelho, Videojogos 2015 - Oitava Conferência de Ciências e Artes dos Videojogos, pg. 17-23, Instituto de Sistemas e Robótica, Universidade de Coimbra, Coimbra, Portugal, November, 2015
Serious Game for Motion Disorders Rehabilitation of Parkinson’s Disease Patients


Ana Catarina Macedo and Rui Prada and Pedro Santos and Joaquim J. Ferreira and Josefa Domingos, Videojogos 2015 - Oitava Conferência de Ciências e Artes dos Videojogos, pg. 10-16, Instituto de Sistemas e Robótica, Universidade de Coimbra, Coimbra, Portugal, September, 2015
Towards social power intelligent agents (Extended Abstract)


Gonçalo Pereira and Rui Prada and Pedro Santos, AAMAS’2015 - 14th International Conference on Autonomous Agents and Multiagent Systems, pg. 1857-1858, IFAAMAS, Istanbul, Turkey, May, 2015
2014
A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour

Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Learning Alliance, pg. 215-223, Springer Berlin / Heidelberg, 2014
A Tour to Compact Type Operators and Sequences Related to the Finite Sections Projection.

Pedro Santos and Steffen Roch, A Tour to Compact Type Operators and Sequences Related to the Finite Sections Projection., pg. 311-323, Vol. 242, Springer Basel, 2014
An Agent-Based Model of Consumer Behavior Based on the BDI Architecture and Neoclassical Theory


Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Developments in Business Simulation and Experiential Learning (Nomination for Best Paper), pg. 170-178, ISAGA, 2014
Applying Agent-Based Modeling To Business Simulations


Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Developments in Business Simulation and Experiential Learning, pg. 179-183, ISAGA, 2014
Design e Desenvolvimento de Jogos

Carlos Martinho and Pedro Santos and Rui Prada
Finite section approximations in an algebra of convolution, multiplication and flip operators on Lp(R)

Pedro Santos and Steffen Roch, Journal of Approximation Theory, Vol. 186, pg. 64-97, 2014
Improving Learning in Business Simulations with an Agent-Based Approach


Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Learning Alliance, pg. 215--223, Springer Berlin / Heidelberg, 2014
Improving Learning in Business Simulations with an Agent-Based Approach

Pedro Santos and Márcia Baptista and Carlos Martinho and Francisco Lima and Helmut Predinger, Journal of Artificial Societies and Social Simulation, Vol. 17, No. 3, pg. 7, 2014
On a Question by Markus Seidel

Pedro Santos and Davor Dragičević and Guida Preto and Marcin Szamotulski, On a Question by Markus Seidel, pg. 159-172, Vol. 242, Springer Basel, 2014
Quasi-banded operators, convolutions with almost periodic or quasi-continuous data, and their approximations

Pedro Santos and Helena Mascarenhas and Markus Seidel, Journal of Mathematical Analysis and Applications, Vol. 418, pg. 938-963, 2014
2013
A Business Simulation Game with an Agent-Based Deliberative Model of Consumer Behaviour

Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Alliance Conference, Springer, 2013
A Serious Game Based on a Public Goods Experiment


Márcia Baptista and Joana Dimas and Rui Prada and Pedro Santos and Carlos Martinho, International Conference on Economic Computing, IEEE, 2013
Conceptualizing Social Power for Agents


Gonçalo Pereira and Rui Prada and Pedro Santos, Intelligent Virtual Agents 2013 - IVA 2013, pg. 313-324, Springer / Heidelberg, Edimnburgh, UK, August, 2013
Modelling Social Power Intelligent Agents


Gonçalo Pereira and Rui Prada and Pedro Santos, Intelligent Virtual Agents 2013 - IVA 2013, pg. 476, Springer / Heidelberg, Edimnburgh, UK, August, 2013
Social Identity Bias in Agents’ Rational Decision


Joana Dimas and Phil Lopes and Guida Preto and Pedro Santos and Rui Prada, Intelligent Virtual Agents 2013 - IVA 2013, pg. 460-461, Springer / Heidelberg, Heidelberg, 2013
Towards a Formal Definition of Social Dilemma


Márcia Baptista and Pedro Santos, 15th International Conference on Social Dilemmas, ETH Zurich (Poster), 2013
2011
A Game Prototype with Emotional Contagion

Gonçalo Pereira and Joana Dimas and Rui Prada and Pedro Santos and Ana Paiva, Affective Computing and Intelligent Interaction, pg. 315--316, Springer, Memphis, USA, October, 2011
A Generic Emotional Contagion Computational Model


Gonçalo Pereira and Joana Dimas and Rui Prada and Pedro Santos and Ana Paiva, Affective Computing and Intelligent Interaction, pg. 256--266, Springer, Memphis, USA, October, 2011
A Social Dilemma Videogame


Márcia Baptista and Joana Dimas and Carlos Martinho and Jorge F. Peña and Rui Prada and Guilherme Raimundo and Pedro Santos, Proceedings of the Fourth Conference of Videojogos, pg. 183-192, PRISMA, December, 2011
AI for Massive Multiplayer Online Strategy Games

Pedro Santos and Alexandre Barata and Rui Prada, Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, October 10-14, 2011, pg. 110-115, 2011
I'm happy if you are happy. A model for emotional contagion in computer games


Joana Dimas and Gonçalo Pereira and Pedro Santos and Rui Prada and Ana Paiva, Proceedings of The 8th International Conference on Advances in Computer Entertainment Technology (ACE), pg. 2195-2200, ACM, Lisbon, Portugal, November, 2011
2009
Growing Maps in Strategic Multiplayer Browser Games

Gonçalo Pereira and Pedro Santos and Rui Prada, Videojogos 2009 - Congresso da Sociedade Portuguesa de Ciências dos Videojogos, pg. 158-163, Universidade de Aveiro, Aveiro, Portugal, November, 2009
Self-Adapting Dynamically Generated Maps For Turn-based Strategic Multiplayer Browser Games


Gonçalo Pereira and Pedro Santos and Rui Prada, ACE'2009 - 6th International Conference on Advances in Computer Entertainment Technology, pg. 353-356, ACM, Athens, October, 2009