Collaborators: Phil Lopes, Rui Prada, Francisco S. Melo, Ana Salta, Inês Batina
Keywords: cooperation, ai competition
Description
The Geometry Friends Competition is an AI competition for the game Geometry Friends, a cooperative platform puzzle game with a simulated physics engine. Competitors are tasked in implementing agents for both game characters (Square and Circle), each one of them being unique, in order to solve a multitude of puzzles.
The key challenges competitors can face include: (i) controlling and fine tuning the actuation of the characters; (ii) cooperate optimally using each characters unique characteristics; (iii) dynamically solve different types of puzzles;
Future challenges will include: procedural puzzle generation, agent and human cooperation and human-like agents.
Publications
A Reinforcement Learning Approach for the Circle Agent of Geometry Friends João Quitério and Rui Prada and Francisco S. Melo, CIG’2015 - IEEE Conference on Computational Intelligence and Games, pg. 423-430, IEEE Computer Society, Tainan, Taiwan, August, 2015 |
The Geometry Friends Game AI Competition Rui Prada and Phil Lopes and João Catarino and João Quitério and Francisco S. Melo, CIG’2015 - IEEE Conference on Computational Intelligence and Games, pg. 431-438, IEEE Computer Society, Tainan, Taiwan, August, 2015 |