@article { kuffner13, abstract = {The popularity of Machinima movies has increased greatly in the recent years. From a transmedia point of view, there was lit- tle development regarding tools to assist the production of Machinima. These are still mainly focused on the gaming community, and 3D anima- tors. The developed tool aims to bring the typical workflow present on a normal movie set, into a machinima creation environment, expanding possibilities for transmedia productions. With Mappets as a plugin for the Unity3D game engine, we allow a translation from the typical movie dimension to a virtual one. This work evaluates the current state of art of machinima development tools and presents a working solution more adequate for transmedia productions and non-expert users interested in the production of machinima.}, booktitle = {Entertainment Computing--ICEC 2013}, journal = {Entertainment Computing--ICEC 2013}, keywords = {Intelligent Virtual Agents;Miscellaneous;Intelligent Interactive Storytelling;}, month = {March 25-29}, pages = {69--74}, publisher = {Springer}, title = {Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D}, year = {2013}, author = {Rafael Kuffner and Eugenio Di Tullio and Rui Prada} }