@inproceedings { correia17, abstract = {Elderly people have specific needs that are often ignored in the way we, as a society, conduct our lives. In recent years, significant technology has been developed to support the elderly, in particular in health care. Yet, when dealing with people that in spite of their age that are still capable of doing their regular daily tasks, some of the problems they face is solitude, and how to occupy their free time with leisure and cognitive activities. This also constitutes a necessity for improving their quality of life. With that in mind, in this paper we describe an autonomous robotic game player that plays a very popular card game among the elderly. The motivation behind developing such social robot was to tackle one of the major issues of older people – social isolation, while promoting new and different ways for them to interact with each other. To study people’s responses to the robot we invited older people from a local elder care centre to come to our lab and experiment it. During the lab study, 6 older adults engaged with our social robot in the interactive card game and, through an interview, we asked for their opinions and impressions. The interactive card game scenario with the autonomous robotic player was reported as a positive and enjoyable new version of the traditional game. }, address = {Boston, USA}, booktitle = {Robotics: Science and Systems Workshop on Human-Centered Robotics: Interaction, Physiological Integration and Autonomy}, keywords = {Social Robotic Companions;}, month = {July}, title = {Social and Entertainment Robots for Older Adults}, year = {2017}, author = {Filipa Correia and Patrícia Alves-Oliveira and Sofia Petisca and Ana Paiva} }