@inproceedings { rodrigues18, abstract = {This paper describes the work conducted to develop a game in Virtual Reality to help teach Organic Chemistry. Other educational games were analysed to identify their strengths and weaknesses and the importance of games and Virtual Reality technologies in education were studied to obtain guidelines on how to approach the implementation of this game. The manipulation of objects was also studied because it is extremely important in Virtual Reality and it takes a central focus in this game because the player will be manipulating atoms and molecules. To help with this component, the Leap Motion sensor was used alongside the HTC Vive. The game development, which includes mechanics and gameplay, was done in three iterations. There was an evaluation performed per iteration, and a final evaluation was performed at the last iteration with high school students. The results showed that the approach of using VR is viable for teaching Organic Chemistry.}, address = {Porto, Portugal}, booktitle = {Proceedings of Videojogos 2018 - the 10th Conference on Videogame Sciences and Arts}, keywords = {Computer Games;}, month = {November}, pages = {215-230}, publisher = {i2ADS and SPCV}, title = {Virtual Reality Game to teach Organic Chemistry}, year = {2018}, author = {Iris Rodrigues and Rui Prada} }