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Serious Games for Personal and Social Learning & Ethics: Status and Trends


Abstract The blooming growth of interest in Serious Games (SG) over the last decade spread its applicational areas into an extremely wide and fragmented domain. As a consequence, it is extremely difficult to create a complete panorama snapshot regarding the application of SGs. With this work we contribute to the de-fragmentation of the domain Personal and Social Learning & Ethics(PSLE). We established a shared vocabulary with the creation of a detailed taxonomy based on which we carried out two surveys to analyze 1) the current status, trends and gaps and 2) the barriers and facilitators of SG adoption in PSLE.
Year 2012
Keywords Serious games;Computer Games;
Authors Gonçalo Pereira, António Brisson, Rui Prada, Ana Paiva, Francesco Bellotti, Milos Kravcik, Ralf Klamma
Booktitle 4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES’12)
Volume 15
Pages 53 - 65
Series VSGames '12
Publisher Procedia Computer Science
Address Genoa, Italy
Month October
Pdf File \"pdf
BibTex bib icon or see it here down icon

@inproceedings { pereira12, abstract = {The blooming growth of interest in Serious Games (SG) over the last decade spread its applicational areas into an extremely wide and fragmented domain. As a consequence, it is extremely difficult to create a complete panorama snapshot regarding the application of SGs. With this work we contribute to the de-fragmentation of the domain Personal and Social Learning & Ethics(PSLE). We established a shared vocabulary with the creation of a detailed taxonomy based on which we carried out two surveys to analyze 1) the current status, trends and gaps and 2) the barriers and facilitators of SG adoption in PSLE.}, address = {Genoa, Italy}, booktitle = {4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES’12) }, journal = {Procedia Computer Science}, keywords = {Serious games;Computer Games;}, month = {October}, pages = {53 - 65}, publisher = {Procedia Computer Science}, series = {VSGames '12}, title = {Serious Games for Personal and Social Learning & Ethics: Status and Trends}, volume = {15}, year = {2012}, author = {Gonçalo Pereira and António Brisson and Rui Prada and Ana Paiva and Francesco Bellotti and Milos Kravcik and Ralf Klamma} }

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