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Corpus-based analysis of users’ emotional strategies to convince virtual characters


Abstract Most of the research in Affective Computing focuses on the emotions felt by the users during human-machine interaction. In this paper, we explore the users’ emotions, not necessarily felt, but deliberately expressed to try to achieve a specific goal: to convince a virtual character. A video game in the virtual environment Second Life has been developed to collect data on the users’ emotional strategies to convince in human-machine negotiation. The analysis of the resulting corpus highlights different emotional strategies of the users depending on their personality.
Year 2010
Keywords persuasion, emotional strategies, corpus
Authors Magalie Ochs, Rui Prada
Booktitle Workshop Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality
Address Malta
Month May
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@inproceedings { ochs10, abstract = {Most of the research in Affective Computing focuses on the emotions felt by the users during human-machine interaction. In this paper, we explore the users’ emotions, not necessarily felt, but deliberately expressed to try to achieve a specific goal: to convince a virtual character. A video game in the virtual environment Second Life has been developed to collect data on the users’ emotional strategies to convince in human-machine negotiation. The analysis of the resulting corpus highlights different emotional strategies of the users depending on their personality.}, address = {Malta}, booktitle = {Workshop Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality}, keywords = {persuasion, emotional strategies, corpus}, month = {May}, title = {Corpus-based analysis of users’ emotional strategies to convince virtual characters}, year = {2010}, author = {Magalie Ochs and Rui Prada} }

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