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Game Mechanics for Cooperative Games


Abstract In this paper, we approach the subject of Cooperative Video Games and their Design. We start out by examining Cooperative Game Mechanics - these include common Design Patterns used currently in Cooperative Video Games and how the challenge archetypes are currently used in Cooperative Video Games. We then proceed to examine our experience in designing a cooperative two player video game using the previously mentioned patterns and challenges, and we present some preliminary evaluation data of the game.
Year 2008
Keywords cooperative games, game design, challenge archetypes
Authors José Bernardo Rocha, Samuel Mascarenhas, Rui Prada
Booktitle Zon Digital Games 2008
Pages 72-80
Publisher Centro de Estudos de Comunicação e Sociedade, Universidade do Minho
Address Porto, Portugal
Month November
Pdf File \"pdf
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@inproceedings { rocha08, abstract = {In this paper, we approach the subject of Cooperative Video Games and their Design. We start out by examining Cooperative Game Mechanics - these include common Design Patterns used currently in Cooperative Video Games and how the challenge archetypes are currently used in Cooperative Video Games. We then proceed to examine our experience in designing a cooperative two player video game using the previously mentioned patterns and challenges, and we present some preliminary evaluation data of the game.}, address = {Porto, Portugal}, booktitle = {Zon Digital Games 2008}, keywords = {cooperative games, game design, challenge archetypes}, month = {November}, pages = {72-80}, publisher = {Centro de Estudos de Comunicação e Sociedade, Universidade do Minho}, title = {Game Mechanics for Cooperative Games}, year = {2008}, author = {José Bernardo Rocha and Samuel Mascarenhas and Rui Prada} }

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