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”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction


Abstract The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empathy, often seen as the basis of social cooperation and pro-social behaviour. In this paper, we present a study where a social robot with empathic capabilities interacts with two users playing a chess game against each other. During the game, the agent behaves in an empathic manner towards one of the players and in a neutral way towards the other. In an experiment conducted with 40 participants, results showed that users to whom the robot was empathic provided higher ratings in terms of companionship.
Year 2010
Keywords Affective Computing;Social Robotic Companions;
Authors Iolanda Leite, Samuel Mascarenhas, André Pereira, Carlos Martinho, Rui Prada, Ana Paiva
Booktitle Proceedings of the 10th International Conference on Intelligent Virtual Agents
Volume 6356
Pages 315-321
Series Lecture Notes in Computer Science
Publisher Springer Berlin / Heidelberg
Month 9
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@inproceedings { leite10, abstract = {The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empathy, often seen as the basis of social cooperation and pro-social behaviour. In this paper, we present a study where a social robot with empathic capabilities interacts with two users playing a chess game against each other. During the game, the agent behaves in an empathic manner towards one of the players and in a neutral way towards the other. In an experiment conducted with 40 participants, results showed that users to whom the robot was empathic provided higher ratings in terms of companionship.}, affiliation = {INESC-ID and Instituto Superior Técnico, Av. Prof. Cavaco Silva, Taguspark, 2744-016 Porto Salvo, Portugal}, booktitle = {Proceedings of the 10th International Conference on Intelligent Virtual Agents}, editor = {Allbeck, Jan and Badler, Norman and Bickmore, Timothy and Pelachaud, Catherine and Safonova, Alla}, isbn = {}, keywords = {Affective Computing;Social Robotic Companions;}, month = {9}, note = {10.1007/978-3-642-15892-6_32}, pages = {315-321}, publisher = {Springer Berlin / Heidelberg}, series = {Lecture Notes in Computer Science}, title = {”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction}, url = {http://dx.doi.org/10.1007/978-3-642-15892-6_32}, volume = {6356}, year = {2010}, author = {Iolanda Leite and Samuel Mascarenhas and André Pereira and Carlos Martinho and Rui Prada and Ana Paiva} }

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