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The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters


Year 2019
Keywords non-player character, interactive digital storytelling, social robotics, persuasion, personality trait, assertiveness;Intelligent Interactive Storytelling;Computer Games;Social Robotic Companions;
Authors Raul Paradeda, Maria José Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva
Booktitle Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Pages 453–465
Series CHI PLAY ’19
Publisher Association for Computing Machinery
Address New York, NY, USA
Pdf File
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@inproceedings { paradeda19, address = {New York, NY, USA}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play}, keywords = {non-player character, interactive digital storytelling, social robotics, persuasion, personality trait, assertiveness;Intelligent Interactive Storytelling;Computer Games;Social Robotic Companions;}, pages = {453–465}, publisher = {Association for Computing Machinery}, series = {CHI PLAY ’19}, title = {The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters}, year = {2019}, author = {Raul Paradeda and Maria José Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva} }

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