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Extended Play at Faraday Museum


Abstract Taking advantage of augmented reality technologies this paper proposes a solution to enhance human-machine interaction with museums. People are rarely able to manipulate objects in classical object-oriented exhibitions or when it is possible, they do it with constraints. Museums can use augmented reality technologies more often in a playful way to enhance interaction and deliver new content among their public. This project was created for Faraday’s Museum (FM) at Instituto Superior Técnico in Lisbon. In order to increase the amount of interaction inside and outside Faraday's Museum exhibitions, we created and developed a gaming application that uses augmented reality technologies named Extended Play at FM. Using this application, the user/player can learn content about real objects allowing her/him to interact with digital replicas of the original pieces. Our goal is to provide interactive experiences in Museums questioning the relationship between users/players and objects to understand if people connect more deeply with the available content and learn through the process of interacting with digital augmented content.
Year 2018
Keywords Computer Games;
Authors João Barreto, Rui Prada, Patricia Gouveia
Booktitle Proceedings of Videojogos 2018 - the 10th Conference on Videogame Sciences and Arts
Pages 71-85
Publisher i2ADS and SPCV
Address Porto, Portugal
Month September
Pdf File \"pdf
BibTex bib icon or see it here down icon

@inproceedings { barreto18, abstract = {Taking advantage of augmented reality technologies this paper proposes a solution to enhance human-machine interaction with museums. People are rarely able to manipulate objects in classical object-oriented exhibitions or when it is possible, they do it with constraints. Museums can use augmented reality technologies more often in a playful way to enhance interaction and deliver new content among their public. This project was created for Faraday’s Museum (FM) at Instituto Superior Técnico in Lisbon. In order to increase the amount of interaction inside and outside Faraday's Museum exhibitions, we created and developed a gaming application that uses augmented reality technologies named Extended Play at FM. Using this application, the user/player can learn content about real objects allowing her/him to interact with digital replicas of the original pieces. Our goal is to provide interactive experiences in Museums questioning the relationship between users/players and objects to understand if people connect more deeply with the available content and learn through the process of interacting with digital augmented content.}, address = {Porto, Portugal}, booktitle = {Proceedings of Videojogos 2018 - the 10th Conference on Videogame Sciences and Arts}, keywords = {Computer Games;}, month = {September}, pages = {71-85}, publisher = {i2ADS and SPCV}, title = {Extended Play at Faraday Museum}, year = {2018}, author = {João Barreto and Rui Prada and Patricia Gouveia} }

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