Courses |
The GAIPS members are responsible for many courses at IST. Here is the link of the courses:
A course for third year students in Computer Science and Engineering Degree, at IST.
Autonomous Agents and Multi-agent Systems A course in the PhD program in Computer Science and Engineering at IST. A course for first year students where they have their first contact with programming. The course is taught both to Computer Science and Engineering students and the Computer Network Engineering students, at IST. Technology for Games and Simulation A course in the second year of the MSc program in Computer Science and Engineering where students have contact with technology for developing computer games. A course in the PhD program in Computer Science and Engineering in which relevant research topics in the theory and practice of Artificial Life, namely how ideas and principles from biology, evolution, psychology and philosophy of mind can be applied to computer science in the areas of optimization, intelligent agent modelling and engineering are discussed. Intelligent Multimedia Databases Information and Computation for Artificial Intelligence Symbolic and Subsymbolic Machine Learning A course for third year students in Computer Science and Engineering Degree, at IST. A course for second year students in Computer Science and Engineering Degree, at IST. A course in the first year of the MSc program in Computer Science and Engineering where students have contact with several techniques for designing and developing interactive systems. A course in the second year of the MSc program in Computer Science and Engineering where students learn concepts of Game Design and develop a prototype that demonstrates a game idea. 3D Visualization and Animation A course in the first year of the MSc program in Computer Science and Engineering in which students learn to develop real time interactive graphic applications.A course in the first year of the MSc program in Computer Science and Engineering in which students learn more advanced techniques such as GPU programming for real time interactive graphic applications. |