GAIPS
Projects

Ongoing Projects

LIREC

LIREC is a European funded (FP7) research project exploring how we live with digital and interactive companions. The LIREC project aims to create a new generation of interactive, emotionally intelligent companions that is capable of long-term relationships with humans.

eCute

In the Europe of the 21st century, many cultural, ethnic and religious groups must live and work together. It is clear that this is not always a smooth process and that cultural differences can lead to social stresses and sometimes outright conflict. Education in cultural sensitivity and understanding has a very significant role as a component of Personal, Social and Emotional Education. eCUTE will develop innovative technologically-enhanced learning approaches in cultural understanding and sens

SIREN

SIREN is a EU funded exploring a new type of educational game, the conflict resolution game, which takes advantage of recent advances in serious games, social networks, computational intelligence and emotional modelling to create uniquely motivating and educating games that can help shape how children think about and handle conflict.

GaLa

GALA is a European funded (FP7-258169) network of excellence in the area of serious games, which aims to shape the scientific community in this area.

SEMIRA

The SEMIRA (Simulating the Emergent Impact of Regulations across Cultures) project aims to study the interaction between emerging normative behaviour and new regulations in different cultures and different countries via a multi-agent simulation approach.

MAIS+S

MAIS-S, Multiagent Intelligent Surveillance System, is a research project in the CMU|Portugal program and addresses the problem of planning in decentralized multiagent systems in the context of intelligent surveillance networks.

INVITE

The goal of INVITE ( social Identity and partNership in VIrTual Environments ) is to enhance the behaviour of autonomous characters with social identity awareness to play situations with different social groups. Concretely, we will explore the role of social identity in collaboration partnerships and social dilemmas in mixed motive tasks (e.g snow-drift games).

Finished Projects

I-Shadows

e-Circus

eCIRCUS will develop a new approach in the use of ICT to support social and emotional learning within Personal and Social Education (PSE). This will be achieved through virtual role-play with synthetic characters that establish credible and empathic relations with the learners.

FearNot!

FearNot! is a computer application first developed for the VICTEC European project, and further developed for the eCircus European project. The main aim of the FearNot! is to tackle and eventually help reduce bullying problems in schools.

TEATRIX

Kaleidoscope

Kaleidoscope was a EU-funded network of excellence (FP6-507838) which brought together European teams in technology-enhanced learning. Its goal was to integrate 76 research units from around Europe, covering a large range of expertise from technology to education developing new concepts and methods for exploring the future of learning with digital technologies.

SAFIRA

Supporting Affective Interactions for Real-time Applications (SAFIRA) is a project funded by the European Commission under the Information Society Technologies Programme (IST). The project objective is to bring to the software community an enabling technology to support affective interactions.