Monthly Archives: April 2016

Competition Pack Updated — version 41

Check the new V41 competition pack in the Downloads page.

Changes highlights (to version V40):

  • Added the possibility of writing all the log information from the game, and agent implementation log information using GeometryFriends.Log, to a file by using the command line trigger --log-to-file (check all changes in How to Run the Agents).
  • Logging is now centralized in the GeometryFriends.Log class which can also be used in the agent implementations.
  • Agents can now give up on a given level (e.g. if it gets stuck somewhere) to save the agent time  (check the in Starting Your Own Agent)
  • Code optimization performed to better take advantage of the simulations/speed command line options.
  • Multiple game simulations are now possible through the new --simulations trigger (check all changes in How to Run the Agents).
  • Better overall error handling (e.g. command line triggers, agent implementations internal errors, etc).

Competition Pack Updated -- version 40

Check the new V40 competition pack in the Downloads page.

Changes highlights (to version V37):

  • Game can be run with no rendering (and) or fixed time steps (check all changes in How to Run the Agents) .
  • Game can be run at different speeds (check all changes in How to Run the Agents).
  • Game can now be resized at will.
  • When two wiimotes both can control menu options.
  • Several other fixes.