Degree : |
MSc |
Currently at : |
INESC-ID and IST |
Address : |
|
Office : |
2N7.29 |
Telephone : |
967934984 |
Interests
Current Projects
Publications
2016
The sera ecosystem: Socially expressive robotics architecture for autonomous human-robot interactionTiago Ribeiro and André Pereira and Eugenio Di Tullio and Ana Paiva, AAAI Spring Symposium Series, 2016
2014
Social Presence and Artificial OpponentsAndré Pereira and Rui Prada and Ana Paiva, Entertaining the Whole World, pg. 115-135, Springer, Adrian David Cheok, Anton Nijholt and Teresa Romão, 2014
Improving social presence in human- agent interaction
André Pereira and Rui Prada and Ana Paiva, CHI’2014 - 32nd annual ACM conference on Human Factors in Computing Systems, pg. 1449-1458, ACM, Toronto, Canada, April, 2014
2013
Multimodal Affect Modelling and Recognition for Empathic Robotic CompanionsGinevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter W. Mcowan, International Journal of Humanoid Robotics, Vol. 1, 2013
The influence of empathy in human-robot relations
Iolanda Leite and André Pereira and Samuel Mascarenhas and Carlos Martinho and Rui Prada and Ana Paiva, International Journal of Human-Computer Studies, Vol. 71, No. 3, pg. 250 - 260, 2013
2012
Modelling Empathic Behaviour in a Robotic Game Companion for Children: an Ethnographic Study in Real-World SettingsIolanda Leite and Ginevra Castellano and André Pereira and Carlos Martinho and Ana Paiva, Proc. of ACM/IEEE International Conference on Human-Robot Interaction, Boston, USA, pg. to appear, ACM, March, 2012
Modelling Empathy in Social Robotic Companions
Iolanda Leite and André Pereira and Ginevra Castellano and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Advances in User Modeling: UMAP 2011 Workshops (Revised Selected Papers), pg. 135--147, Springer, Heidelberg, January, 2012
Socially Present Board Game Opponents
André Pereira and Rui Prada and Ana Paiva, Advances in Computer Entertainment, pg. 101-116, 2012
2011
Automatic Analysis of Affective Postures and Body Motion to Detect Engagement with a Game CompanionJyotirmay Sanghvi and Ginevra Castellano and Iolanda Leite and André Pereira and Peter McOwan and Ana Paiva, HRI'2011- Human-Robot Interaction Conference, ACM Press, Lausanne, Switzerland, March, 2011
Social Robots in Learning Environments: a Case Study of an Empathic Chess Companion
Iolanda Leite and André Pereira and Ginevra Castellano and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Proceedings of The International Workshop on Personalization Approaches in Learning Environments (PALE), CEUR Workshop Proceedings (ISSN 1613-0073), July, 2011
2010
Affect Recognition for Interactive Companions: Challenges and Design in Real World ScenariosGinevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, Journal on Multimodal User Interfaces, Vol. 3, No. 1, pg. 89-98, 2010
Closing the Loop: from Affect Recognition to Empathic Interaction
Iolanda Leite and André Pereira and Samuel Mascarenhas and Ginevra Castellano and Carlos Martinho and Rui Prada and Ana Paiva, Proceedings of the 3rd International Workshop on Affect Interaction in Natural Environments (AFFINE'10), ACM Multimedia 2010, Florence, Italy, ACM, October, 2010
Inter-ACT: An Affective and Contextually Rich Multimodal Video Corpus for Studying Interaction with Robots
Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, Proceedings of the ACM International Conference on Multimedia, Florence, Italy, ACM, October, 2010
Pervasive Pleo: Long-term Attachment with Artificial Pets
Joana Dimas and Iolanda Leite and André Pereira and Pedro Cuba and Rui Prada and Ana Paiva, Please enjoy!: Workshop on playful experiences in Mobile HCI, Lisbon, Portugal, September, 2010
Using Empathy to Improve Human-Robot Relationships
André Pereira and Iolanda Leite and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Proceedings of the 3rd International Conference on Human-Robot Personal Relationships, Springer LNICST series (to appear), 2010
”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction
Iolanda Leite and Samuel Mascarenhas and André Pereira and Carlos Martinho and Rui Prada and Ana Paiva, Proceedings of the 10th International Conference on Intelligent Virtual Agents, pg. 315-321, Springer Berlin / Heidelberg, 9, 2010
2009
As Time goes by: Long-term evaluation of social presence in robotic companionsIolanda Leite and Carlos Martinho and André Pereira and Ana Paiva, Proceedings of the 18th IEEE International Symposium on Robotics - RO-MAN 2009, pg. 669-674, IEEE Computer Society, 2009
Designing a Game Companion for Long-Term Social Interaction
Iolanda Leite and Ginevra Castellano and André Pereira and Carlos Martinho and Ana Paiva and Peter Mc Owan, Workshop on Affective Interaction in Natural Environments - AFFINE 2009, ACM Proceedings, 2009
Detecting user engagement with a robot companion using task and social interaction-based features
Ginevra Castellano and André Pereira and Iolanda Leite and Ana Paiva and Peter Mc Owan, International Conference on Multimodal Interfaces - ICMI 2009, pg. pp. 119--126 , ACM, 2009
It's all in the game: Towards an affect sensitive and context aware game companion
Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, 3rd International Conference on Affective Computing and Intelligent Interaction Proceedings, pg. 1-8, 2009
Towards and Empathic Chess Companion
Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter Mc Owan and Ginevra Castellano, Autonomous Agents and Multiagent Systems - AAMAS 2009, IFAMAAS, 2009
2008
Are emotional robots more fun to play with?Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva, The 17th IEEE International Symposium on Robot and Human Interactive Communication - RO-MAN 2008 , pg. 77-82, IEEE Computer Society, 2008
Designing a pervasive chess game
André Pereira and Carlos Martinho and Iolanda Leite and Rui Prada and Ana Paiva, Zon Digital Games 2008, pg. 54-63, Centro de Estudos de Comunicação e Sociedade, Universidade do Minho, Porto, Portugal, November, 2008
iCat, the chess player: the influence of embodiment in the enjoyment of a game
André Pereira and Carlos Martinho and Iolanda Leite and Ana Paiva, 7th International Joint Conference on Autonomous Agents and Multiagent Systems - AAMAS 2008, pg. 1253-1256, IFAAMAS, 2008
iCat: an affective game buddy based on anticipatory mechanisms
Iolanda Leite and Carlos Martinho and André Pereira and Ana Paiva, 7th International Joint Conference on Autonomous Agents and Multiagent Systems - AAMAS 2008, pg. 1229-1232, IFAAMAS, 2008
Social Presence in Long-Term Human-Computer Relationships
Iolanda Leite and Carlos Martinho and Ana Paiva and André Pereira, Fourth International Workshop on Human-Computer Conversation, 2008