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Carlos Martinho Email icon

Degree :
PhD
Institution :
Instituto Superior Técnico and INESC-ID
Address :
Av. Prof. Dr. Aníbal Cavaco Silva — 2744-016 Porto Salvo
Office :
2-N7.21
Telephone :


Interests

Carlos Martinho is an Assistant Professor at the Department of Computer Science and Engineering of Instituto Superior Técnico from the Technical University of Lisbon and a member of GAIPS, Intelligent Agents and Synthetic Character Group at INESC-ID.

 

At Instituto Superior Técnico, Carlos Martinho has been helping educating Engineers, Masters and Doctors since 1996. His teachings cover subjects such as computer graphics, human-computer interaction, game design and technology, and artificial life.

 

At GAIPS, since its foundation, he works at the frontier between computer graphics and artificial intelligence, building agent-based synthetic characters, using approaches from several subfield of artificial intelligence such as anticipatory computing, affective computing and artificial life.


Current Projects
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Publications

  The Importance of the Person's Assertiveness in Persuasive Human-Robot Interactions
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Raul Benites Paradeda and Maria José Ferreira and Carlos Martinho and Ana Paiva, Social Robotics, pg. 516--528, Springer International Publishing, Cham, 2020

  Interactive Empathic Virtual Coaches Based on the Social Regulatory Cycle
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Ricardo Rodrigues and Ricardo Silva and Ricardo Pereira and Carlos Martinho, 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII), pg. 69-75, IEEE, September, 2019

The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters
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Raul Paradeda and Maria José Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pg. 453–465, Association for Computing Machinery, New York, NY, USA, 2019

The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters
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Raul Benites Paradeda and Maria José Rodrigues Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pg. 453–465, Association for Computing Machinery, New York, United States, October, 2019

What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction
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Raul Paradeda and Maria José Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva, International Conference on Social Robotics, pg. 144--154, Springer International Publishing, Cham, 2019

What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction
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Raul Benites Paradeda and Maria José Rodrigues Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva, Social Robotics, pg. 144--154, Springer, Cham, Madri, Spain, November, 2019

  Communicating Assertiveness in Robotic Storytellers
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Raul Paradeda and Maria Jos{'e} Ferreira and Carlos Martinho and Ana Paiva, , pg. 442--452, Springer International Publishing, 2018

Communicating Assertiveness in Robotic Storytellers
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Raul Benites Paradeda and Maria José Rodrigues Ferreira and Carlos Martinho and Ana Paiva, Interactive Storytelling, pg. 442--452, Springer International Publishing, Cham, December, 2018

Would You Follow the Suggestions of a Storyteller Robot?
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Raul Benites Paradeda and Maria José Rodrigues Ferreira and Carlos Martinho and Ana Paiva, Interactive Storytelling, pg. 489--493, Springer International Publishing, Cham, December, 2018

  A big applause for Cubus: A virtual sandbox to stimulate ideas in children
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André Pires and Patrícia Alves-Oliveira and Carlos Martinho

Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children
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André Pires and Patrícia Alves-Oliveira and Patrícia Arriaga and Carlos Martinho, International Conference on Intelligent Virtual Agents, pg. 360--373, 2017

Persuasion Based on Personality Traits
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Raul Benites Paradeda and Carlos Martinho and Ana Paiva, Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction - HRI '17, pg. 367-368, ACM DL, New York, NY, USA, March, 2017

The Effects of Playing with Human vs. Computer- controlled Characters and Social Identity Cues on Enjoyment: Specifying the Mediation Effects of Social Presence, Similarity Identification, and Group Identification
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Jorge Peña and Jannath Ghaznavi and Nick Brody and Rui Prada and Carlos Martinho and Pedro Santos and Hugo Damas and Joana Dimas, Journal of Media Psychology, Hogrefe Publishing, April, 2017

Towards Believable Interactions Between Synthetic Characters
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Ricardo Rodrigues and Carlos Martinho, IVA 2017: Intelligent Virtual Agents, Vol. 10498, pg. 385--388, Springer International Publishing, August, 2017

Using Interactive Storytelling to Identify Personality Traits
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Raul Benites Paradeda and Maria José Rodrigues Ferreira and Carlos Martinho and Ana Paiva, nteractive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14--17, 2017, Proceedings, pg. 181--192, Springer International Publishing, Cham, November, 2017

Using Interactive Storytelling to Identify Personality Traits
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Raul Paradeda and Maria José Ferreira and Carlos Martinho and Ana Paiva, , Vol. 10690, No. 10, pg. 181--192, Springer International Publishing, November, 2017

Using Interactive Storytelling to Identify Personality Traits
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Raul Paradeda and Maria José Ferreira and Carlos Martinho and Ana Paiva, Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14--17, 2017, Proceedings, pg. 181--192, Springer International Publishing, Cham, November, 2017

  A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour
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Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Learning Alliance, pg. 215-223, Springer Berlin / Heidelberg, 2014

An Agent-Based Model of Consumer Behavior Based on the BDI Architecture and Neoclassical Theory
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Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Developments in Business Simulation and Experiential Learning (Nomination for Best Paper), pg. 170-178, ISAGA, 2014

Applying Agent-Based Modeling To Business Simulations
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Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Developments in Business Simulation and Experiential Learning, pg. 179-183, ISAGA, 2014

Design e Desenvolvimento de Jogos
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Carlos Martinho and Pedro Santos and Rui Prada

Improving Learning in Business Simulations with an Agent-Based Approach
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Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Learning Alliance, pg. 215--223, Springer Berlin / Heidelberg, 2014

Improving Learning in Business Simulations with an Agent-Based Approach
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Pedro Santos and Márcia Baptista and Carlos Martinho and Francisco Lima and Helmut Predinger, Journal of Artificial Societies and Social Simulation, Vol. 17, No. 3, pg. 7, 2014

Non-Player Characters and Artificial Intelligence
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Gonçalo Pereira and António Brisson and João Dias and André Carvalho and Joana Dimas and Samuel Mascarenhas and Joana Campos and Marco Vala and Iolanda Leite and Carlos Martinho and Rui Prada and Ana Paiva, Psychology, Pedagogy, and Assessment in Serious Games, pg. 127-152, IGI GLobal, 2014

  A Business Simulation Game with an Agent-Based Deliberative Model of Consumer Behaviour
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Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Alliance Conference, Springer, 2013

A Serious Game Based on a Public Goods Experiment
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Márcia Baptista and Joana Dimas and Rui Prada and Pedro Santos and Carlos Martinho, International Conference on Economic Computing, IEEE, 2013

Conflict Inside Out: A theoretical approach to conflict from an agent point of view
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Joana Campos and Carlos Martinho and Ana Paiva, in Proceedings of the Twelfth International Conference on Autonomous Agents and Multiagent Systems, 2013

Multimodal Affect Modelling and Recognition for Empathic Robotic Companions
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Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter W. Mcowan, International Journal of Humanoid Robotics, Vol. 1, 2013

My Dream Theatre: Putting Conflict on Center Stage
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Joana Campos and Carlos Martinho and Gordon Ingram and Asimina Vasalou and Ana Paiva, 8th International Conference on the Foundations of Digital Games, 2013

Sensors in the wild: exploring electrodermal activity in child-robot interaction
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Iolanda Leite and Rui Henriques and Carlos Martinho and Ana Paiva, Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction, pg. 41--48, ACM/IEEE Press, March, 2013

Social Robots for Long-Term Interaction: A Survey
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Iolanda Leite and Carlos Martinho and Ana Paiva, International Journal of Social Robotics, pg. 1--18, January, 2013

The influence of empathy in human-robot relations
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Iolanda Leite and André Pereira and Samuel Mascarenhas and Carlos Martinho and Rui Prada and Ana Paiva, International Journal of Human-Computer Studies, Vol. 71, No. 3, pg. 250 - 260, 2013

  A Serious Game to Teach Conflict Resolution to Children
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Joana Campos and Henrique Campos and Carlos Martinho and Ana Paiva, 11th International Conference in Intelligent Tutoring Systems, Springer Berlin / Heidelberg, June, 2012

Applying Evolutionary Psychology to a Serious Game about Children’s Interpersonal Conflict
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Gordon Ingram and Joana Campos and Charline Hondrou and Asimina Vasalou and Carlos Martinho and Adam Joinson, Evolutionary Psychology, Vol. 10, No. 5, pg. 884-898, 2012

Modelling Empathic Behaviour in a Robotic Game Companion for Children: an Ethnographic Study in Real-World Settings
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Iolanda Leite and Ginevra Castellano and André Pereira and Carlos Martinho and Ana Paiva, Proc. of ACM/IEEE International Conference on Human-Robot Interaction, Boston, USA, pg. to appear, ACM, March, 2012

Modelling Empathy in Social Robotic Companions
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Iolanda Leite and André Pereira and Ginevra Castellano and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Advances in User Modeling: UMAP 2011 Workshops (Revised Selected Papers), pg. 135--147, Springer, Heidelberg, January, 2012

The Role of Social Identity, Rationality and Anticipation in Believable Agents
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Rui Prada and Guilherme Raimundo and Márcia Baptista and Joana Dimas and Pedro A. Santos and Carlos Martinho and Jorge Peña and Luís Landeiro Ribeiro, Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems, pg. 1175-1176, IFAAMS, 2012

Virtual Agents in Conflict
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Henrique Campos and Joana Campos and Carlos Martinho and Ana Paiva, Intelligent Virtual Agents IVA'2012, pg. 105-111, Springer Berlin / Heidelberg, Eindhoven, The Netherlands, September, 2012

  A Computational Approach Towards Conflict Resolution for Serious Games
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Yun-Gyung Cheong and Rilla Khaled and Conrrado Grappiolo and Joana Campos and Carlos Martinho and Gordon P. D. Ingram and Ana Paiva and Georgios Yannakakis, Proceedings of the Sixth International Conference on the Foundations of Digital Games, ACM, 2011

A Social Dilemma Videogame
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Márcia Baptista and Joana Dimas and Carlos Martinho and Jorge F. Peña and Rui Prada and Guilherme Raimundo and Pedro Santos, Proceedings of the Fourth Conference of Videojogos, pg. 183-192, PRISMA, December, 2011

Between Downward Spirals and Habituation: Emotion Intensity in Virtual Agents' Memory Retrieval
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Paulo F. Gomes and Ana Paiva and Carlos Martinho, Proc. of The 2nd Symposium on Human Memory for Artificial Agents in AISB’11, pg. 15-19, Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB), York, UK, April, 2011

I've Been Here Before! Location and Appraisal in Memory
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Paulo F. Gomes and Carlos Martinho and Ana Paiva, Proc. of The 10th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2011), IFAAMAS (http://www.aamas-conference.org/), 2011

NPC memory affecting emotional reactions and path planning
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Paulo F. Gomes and Carlos Martinho and Ana Paiva

Social Robots in Learning Environments: a Case Study of an Empathic Chess Companion
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Iolanda Leite and André Pereira and Ginevra Castellano and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Proceedings of The International Workshop on Personalization Approaches in Learning Environments (PALE), CEUR Workshop Proceedings (ISSN 1613-0073), July, 2011

  Affect Recognition for Interactive Companions: Challenges and Design in Real World Scenarios
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Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, Journal on Multimodal User Interfaces, Vol. 3, No. 1, pg. 89-98, 2010

Closing the Loop: from Affect Recognition to Empathic Interaction
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Iolanda Leite and André Pereira and Samuel Mascarenhas and Ginevra Castellano and Carlos Martinho and Rui Prada and Ana Paiva, Proceedings of the 3rd International Workshop on Affect Interaction in Natural Environments (AFFINE'10), ACM Multimedia 2010, Florence, Italy, ACM, October, 2010

Episodic memory retrieval through re-appraisal of past events
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Paulo F. Gomes and Ana Paiva and Carlos Martinho, Proc. of The 10th International Conference on Intelligent Virtual Agents - Supplementary Materials, pg. 26-27, Springer, Philadelphia, USA, September, 2010

I Mean It! Detecting user's intentions to create believable behaviour for virtual agents in games
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Carlos Martinho, Proceedings of the 9th international joint conference on Autonomous Agents and Multi-Agent Systems, IFAAMAS, 2010

Inter-ACT: An Affective and Contextually Rich Multimodal Video Corpus for Studying Interaction with Robots
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Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, Proceedings of the ACM International Conference on Multimedia, Florence, Italy, ACM, October, 2010

Using Empathy to Improve Human-Robot Relationships
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André Pereira and Iolanda Leite and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Proceedings of the 3rd International Conference on Human-Robot Personal Relationships, Springer LNICST series (to appear), 2010

”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction
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Iolanda Leite and Samuel Mascarenhas and André Pereira and Carlos Martinho and Rui Prada and Ana Paiva, Proceedings of the 10th International Conference on Intelligent Virtual Agents, pg. 315-321, Springer Berlin / Heidelberg, 9, 2010

  As Time goes by: Long-term evaluation of social presence in robotic companions
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Iolanda Leite and Carlos Martinho and André Pereira and Ana Paiva, Proceedings of the 18th IEEE International Symposium on Robotics - RO-MAN 2009, pg. 669-674, IEEE Computer Society, 2009

Designing a Game Companion for Long-Term Social Interaction
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Iolanda Leite and Ginevra Castellano and André Pereira and Carlos Martinho and Ana Paiva and Peter Mc Owan, Workshop on Affective Interaction in Natural Environments - AFFINE 2009, ACM Proceedings, 2009

ION Framework - A Simulation Environment for Worlds with Virtual Agents
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Marco Vala and Guilherme Raimundo and Pedro Sequeira and Pedro Cuba and Rui Prada and Carlos Martinho and Ana Paiva, 9th International Conference on Intelligent Virtual Agents - IVA2009, pg. 418–424, Springer Berlin / Heidelberg, Amsterdam, The Netherlands, September, 2009

It's all in the game: Towards an affect sensitive and context aware game companion
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Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, 3rd International Conference on Affective Computing and Intelligent Interaction Proceedings, pg. 1-8, 2009

Towards and Empathic Chess Companion
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Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter Mc Owan and Ginevra Castellano, Autonomous Agents and Multiagent Systems - AAMAS 2009, IFAMAAS, 2009

  Anticipation and Believability
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Carlos Martinho and Ana Paiva

Are emotional robots more fun to play with?
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Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva, The 17th IEEE International Symposium on Robot and Human Interactive Communication - RO-MAN 2008 , pg. 77-82, IEEE Computer Society, 2008

Designing a pervasive chess game
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André Pereira and Carlos Martinho and Iolanda Leite and Rui Prada and Ana Paiva, Zon Digital Games 2008, pg. 54-63, Centro de Estudos de Comunicação e Sociedade, Universidade do Minho, Porto, Portugal, November, 2008

iCat, the chess player: the influence of embodiment in the enjoyment of a game
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André Pereira and Carlos Martinho and Iolanda Leite and Ana Paiva, 7th International Joint Conference on Autonomous Agents and Multiagent Systems - AAMAS 2008, pg. 1253-1256, IFAAMAS, 2008

iCat: an affective game buddy based on anticipatory mechanisms
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Iolanda Leite and Carlos Martinho and André Pereira and Ana Paiva, 7th International Joint Conference on Autonomous Agents and Multiagent Systems - AAMAS 2008, pg. 1229-1232, IFAAMAS, 2008

Social Presence in Long-Term Human-Computer Relationships
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Iolanda Leite and Carlos Martinho and Ana Paiva and André Pereira, Fourth International Workshop on Human-Computer Conversation, 2008

  Preface to the proceedings of the systems demonstrations
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Carlos Martinho and Paolo Petta

  Introduction to Affective Computing Workshop
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Ana Paiva and Carlos Martinho and Eugénio Oliveira, Springer

  Life-like Characters. Tools, Affective Functions and Applications
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Ana Paiva and Rui Prada and Isabel Machado and Carlos Martinho and Marco Vala and André Silva, Playing with Agents - Agents in Social and Dramatic Games, pg. 361-376, Springer, Helmut Prendinger, Mitsuru Ishizuka, 2004

  Sentoy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
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Ana Paiva and Carlos Martinho, Personal and Ubiquitous Computing Journal, Vol. 6, No. 5-6, 2002

  Emotions for a Motion: rapid development of Believable Pathematic agents in intelligent virtual environments
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Carlos Martinho and Ana Paiva and Mario Rui Gomes, Applied Artificial Intelligence, Vol. 14, pg. 33-68, 2000