Degree : |
PhD |
Institution : |
Instituto Superior Técnico and INESC-ID |
Address : |
Av. Prof. Dr. Aníbal Cavaco Silva — 2744-016 Porto Salvo |
Office : |
2-N7.21 |
Telephone : |
Interests
Carlos Martinho is an Assistant Professor at the Department of Computer Science and Engineering of Instituto Superior Técnico from the Technical University of Lisbon and a member of GAIPS, Intelligent Agents and Synthetic Character Group at INESC-ID.
At Instituto Superior Técnico, Carlos Martinho has been helping educating Engineers, Masters and Doctors since 1996. His teachings cover subjects such as computer graphics, human-computer interaction, game design and technology, and artificial life.
At GAIPS, since its foundation, he works at the frontier between computer graphics and artificial intelligence, building agent-based synthetic characters, using approaches from several subfield of artificial intelligence such as anticipatory computing, affective computing and artificial life.
Current Projects
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Publications


Raul Benites Paradeda and Maria José Ferreira and Carlos Martinho and Ana Paiva, Social Robotics, pg. 516--528, Springer International Publishing, Cham, 2020

Ricardo Rodrigues and Ricardo Silva and Ricardo Pereira and Carlos Martinho, 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII), pg. 69-75, IEEE, September, 2019
The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters

Raul Paradeda and Maria José Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pg. 453–465, Association for Computing Machinery, New York, NY, USA, 2019
The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters


Raul Benites Paradeda and Maria José Rodrigues Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pg. 453–465, Association for Computing Machinery, New York, United States, October, 2019
What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction

Raul Paradeda and Maria José Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva, International Conference on Social Robotics, pg. 144--154, Springer International Publishing, Cham, 2019
What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction


Raul Benites Paradeda and Maria José Rodrigues Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva, Social Robotics, pg. 144--154, Springer, Cham, Madri, Spain, November, 2019

Raul Paradeda and Maria Jos{'e} Ferreira and Carlos Martinho and Ana Paiva, , pg. 442--452, Springer International Publishing, 2018
Communicating Assertiveness in Robotic Storytellers


Raul Benites Paradeda and Maria José Rodrigues Ferreira and Carlos Martinho and Ana Paiva, Interactive Storytelling, pg. 442--452, Springer International Publishing, Cham, December, 2018
Would You Follow the Suggestions of a Storyteller Robot?


Raul Benites Paradeda and Maria José Rodrigues Ferreira and Carlos Martinho and Ana Paiva, Interactive Storytelling, pg. 489--493, Springer International Publishing, Cham, December, 2018


André Pires and Patrícia Alves-Oliveira and Carlos Martinho
Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children


André Pires and Patrícia Alves-Oliveira and Patrícia Arriaga and Carlos Martinho, International Conference on Intelligent Virtual Agents, pg. 360--373, 2017
Persuasion Based on Personality Traits


Raul Benites Paradeda and Carlos Martinho and Ana Paiva, Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction - HRI '17, pg. 367-368, ACM DL, New York, NY, USA, March, 2017
The Effects of Playing with Human vs. Computer- controlled Characters and Social Identity Cues on Enjoyment: Specifying the Mediation Effects of Social Presence, Similarity Identification, and Group Identification


Jorge Peña and Jannath Ghaznavi and Nick Brody and Rui Prada and Carlos Martinho and Pedro Santos and Hugo Damas and Joana Dimas, Journal of Media Psychology, Hogrefe Publishing, April, 2017
Towards Believable Interactions Between Synthetic Characters

Ricardo Rodrigues and Carlos Martinho, IVA 2017: Intelligent Virtual Agents, Vol. 10498, pg. 385--388, Springer International Publishing, August, 2017
Using Interactive Storytelling to Identify Personality Traits


Raul Benites Paradeda and Maria José Rodrigues Ferreira and Carlos Martinho and Ana Paiva, nteractive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14--17, 2017, Proceedings, pg. 181--192, Springer International Publishing, Cham, November, 2017
Using Interactive Storytelling to Identify Personality Traits

Raul Paradeda and Maria José Ferreira and Carlos Martinho and Ana Paiva, , Vol. 10690, No. 10, pg. 181--192, Springer International Publishing, November, 2017
Using Interactive Storytelling to Identify Personality Traits


Raul Paradeda and Maria José Ferreira and Carlos Martinho and Ana Paiva, Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14--17, 2017, Proceedings, pg. 181--192, Springer International Publishing, Cham, November, 2017


Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Learning Alliance, pg. 215-223, Springer Berlin / Heidelberg, 2014
An Agent-Based Model of Consumer Behavior Based on the BDI Architecture and Neoclassical Theory


Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Developments in Business Simulation and Experiential Learning (Nomination for Best Paper), pg. 170-178, ISAGA, 2014
Applying Agent-Based Modeling To Business Simulations


Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Developments in Business Simulation and Experiential Learning, pg. 179-183, ISAGA, 2014
Design e Desenvolvimento de Jogos

Carlos Martinho and Pedro Santos and Rui Prada
Improving Learning in Business Simulations with an Agent-Based Approach


Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Learning Alliance, pg. 215--223, Springer Berlin / Heidelberg, 2014
Improving Learning in Business Simulations with an Agent-Based Approach

Pedro Santos and Márcia Baptista and Carlos Martinho and Francisco Lima and Helmut Predinger, Journal of Artificial Societies and Social Simulation, Vol. 17, No. 3, pg. 7, 2014
Non-Player Characters and Artificial Intelligence

Gonçalo Pereira and António Brisson and João Dias and André Carvalho and Joana Dimas and Samuel Mascarenhas and Joana Campos and Marco Vala and Iolanda Leite and Carlos Martinho and Rui Prada and Ana Paiva, Psychology, Pedagogy, and Assessment in Serious Games, pg. 127-152, IGI GLobal, 2014


Márcia Baptista and Carlos Martinho and Francisco Lima and Pedro Santos and Helmut Prendinger, Games and Alliance Conference, Springer, 2013
A Serious Game Based on a Public Goods Experiment


Márcia Baptista and Joana Dimas and Rui Prada and Pedro Santos and Carlos Martinho, International Conference on Economic Computing, IEEE, 2013
Conflict Inside Out: A theoretical approach to conflict from an agent point of view


Joana Campos and Carlos Martinho and Ana Paiva, in Proceedings of the Twelfth International Conference on Autonomous Agents and Multiagent Systems, 2013
Multimodal Affect Modelling and Recognition for Empathic Robotic Companions


Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter W. Mcowan, International Journal of Humanoid Robotics, Vol. 1, 2013
My Dream Theatre: Putting Conflict on Center Stage

Joana Campos and Carlos Martinho and Gordon Ingram and Asimina Vasalou and Ana Paiva, 8th International Conference on the Foundations of Digital Games, 2013
Sensors in the wild: exploring electrodermal activity in child-robot interaction


Iolanda Leite and Rui Henriques and Carlos Martinho and Ana Paiva, Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction, pg. 41--48, ACM/IEEE Press, March, 2013
Social Robots for Long-Term Interaction: A Survey


Iolanda Leite and Carlos Martinho and Ana Paiva, International Journal of Social Robotics, pg. 1--18, January, 2013
The influence of empathy in human-robot relations


Iolanda Leite and André Pereira and Samuel Mascarenhas and Carlos Martinho and Rui Prada and Ana Paiva, International Journal of Human-Computer Studies, Vol. 71, No. 3, pg. 250 - 260, 2013


Joana Campos and Henrique Campos and Carlos Martinho and Ana Paiva, 11th International Conference in Intelligent Tutoring Systems, Springer Berlin / Heidelberg, June, 2012
Applying Evolutionary Psychology to a Serious Game about Children’s Interpersonal Conflict

Gordon Ingram and Joana Campos and Charline Hondrou and Asimina Vasalou and Carlos Martinho and Adam Joinson, Evolutionary Psychology, Vol. 10, No. 5, pg. 884-898, 2012
Modelling Empathic Behaviour in a Robotic Game Companion for Children: an Ethnographic Study in Real-World Settings


Iolanda Leite and Ginevra Castellano and André Pereira and Carlos Martinho and Ana Paiva, Proc. of ACM/IEEE International Conference on Human-Robot Interaction, Boston, USA, pg. to appear, ACM, March, 2012
Modelling Empathy in Social Robotic Companions


Iolanda Leite and André Pereira and Ginevra Castellano and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Advances in User Modeling: UMAP 2011 Workshops (Revised Selected Papers), pg. 135--147, Springer, Heidelberg, January, 2012
The Role of Social Identity, Rationality and Anticipation in Believable Agents


Rui Prada and Guilherme Raimundo and Márcia Baptista and Joana Dimas and Pedro A. Santos and Carlos Martinho and Jorge Peña and Luís Landeiro Ribeiro, Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems, pg. 1175-1176, IFAAMS, 2012
Virtual Agents in Conflict


Henrique Campos and Joana Campos and Carlos Martinho and Ana Paiva, Intelligent Virtual Agents IVA'2012, pg. 105-111, Springer Berlin / Heidelberg, Eindhoven, The Netherlands, September, 2012

Yun-Gyung Cheong and Rilla Khaled and Conrrado Grappiolo and Joana Campos and Carlos Martinho and Gordon P. D. Ingram and Ana Paiva and Georgios Yannakakis, Proceedings of the Sixth International Conference on the Foundations of Digital Games, ACM, 2011
A Social Dilemma Videogame


Márcia Baptista and Joana Dimas and Carlos Martinho and Jorge F. Peña and Rui Prada and Guilherme Raimundo and Pedro Santos, Proceedings of the Fourth Conference of Videojogos, pg. 183-192, PRISMA, December, 2011
Between Downward Spirals and Habituation: Emotion Intensity in Virtual Agents' Memory Retrieval


Paulo F. Gomes and Ana Paiva and Carlos Martinho, Proc. of The 2nd Symposium on Human Memory for Artificial Agents in AISB’11, pg. 15-19, Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB), York, UK, April, 2011
I've Been Here Before! Location and Appraisal in Memory


Paulo F. Gomes and Carlos Martinho and Ana Paiva, Proc. of The 10th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2011), IFAAMAS (http://www.aamas-conference.org/), 2011
NPC memory affecting emotional reactions and path planning


Paulo F. Gomes and Carlos Martinho and Ana Paiva
Social Robots in Learning Environments: a Case Study of an Empathic Chess Companion


Iolanda Leite and André Pereira and Ginevra Castellano and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Proceedings of The International Workshop on Personalization Approaches in Learning Environments (PALE), CEUR Workshop Proceedings (ISSN 1613-0073), July, 2011


Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, Journal on Multimodal User Interfaces, Vol. 3, No. 1, pg. 89-98, 2010
Closing the Loop: from Affect Recognition to Empathic Interaction


Iolanda Leite and André Pereira and Samuel Mascarenhas and Ginevra Castellano and Carlos Martinho and Rui Prada and Ana Paiva, Proceedings of the 3rd International Workshop on Affect Interaction in Natural Environments (AFFINE'10), ACM Multimedia 2010, Florence, Italy, ACM, October, 2010
Episodic memory retrieval through re-appraisal of past events


Paulo F. Gomes and Ana Paiva and Carlos Martinho, Proc. of The 10th International Conference on Intelligent Virtual Agents - Supplementary Materials, pg. 26-27, Springer, Philadelphia, USA, September, 2010
I Mean It! Detecting user's intentions to create believable behaviour for virtual agents in games

Carlos Martinho, Proceedings of the 9th international joint conference on Autonomous Agents and Multi-Agent Systems, IFAAMAS, 2010
Inter-ACT: An Affective and Contextually Rich Multimodal Video Corpus for Studying Interaction with Robots


Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, Proceedings of the ACM International Conference on Multimedia, Florence, Italy, ACM, October, 2010
Using Empathy to Improve Human-Robot Relationships


André Pereira and Iolanda Leite and Samuel Mascarenhas and Carlos Martinho and Ana Paiva, Proceedings of the 3rd International Conference on Human-Robot Personal Relationships, Springer LNICST series (to appear), 2010
”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction


Iolanda Leite and Samuel Mascarenhas and André Pereira and Carlos Martinho and Rui Prada and Ana Paiva, Proceedings of the 10th International Conference on Intelligent Virtual Agents, pg. 315-321, Springer Berlin / Heidelberg, 9, 2010


Iolanda Leite and Carlos Martinho and André Pereira and Ana Paiva, Proceedings of the 18th IEEE International Symposium on Robotics - RO-MAN 2009, pg. 669-674, IEEE Computer Society, 2009
Designing a Game Companion for Long-Term Social Interaction


Iolanda Leite and Ginevra Castellano and André Pereira and Carlos Martinho and Ana Paiva and Peter Mc Owan, Workshop on Affective Interaction in Natural Environments - AFFINE 2009, ACM Proceedings, 2009
ION Framework - A Simulation Environment for Worlds with Virtual Agents


Marco Vala and Guilherme Raimundo and Pedro Sequeira and Pedro Cuba and Rui Prada and Carlos Martinho and Ana Paiva, 9th International Conference on Intelligent Virtual Agents - IVA2009, pg. 418–424, Springer Berlin / Heidelberg, Amsterdam, The Netherlands, September, 2009
It's all in the game: Towards an affect sensitive and context aware game companion


Ginevra Castellano and Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter McOwan, 3rd International Conference on Affective Computing and Intelligent Interaction Proceedings, pg. 1-8, 2009
Towards and Empathic Chess Companion


Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva and Peter Mc Owan and Ginevra Castellano, Autonomous Agents and Multiagent Systems - AAMAS 2009, IFAMAAS, 2009

Carlos Martinho and Ana Paiva
Are emotional robots more fun to play with?


Iolanda Leite and André Pereira and Carlos Martinho and Ana Paiva, The 17th IEEE International Symposium on Robot and Human Interactive Communication - RO-MAN 2008 , pg. 77-82, IEEE Computer Society, 2008
Designing a pervasive chess game


André Pereira and Carlos Martinho and Iolanda Leite and Rui Prada and Ana Paiva, Zon Digital Games 2008, pg. 54-63, Centro de Estudos de Comunicação e Sociedade, Universidade do Minho, Porto, Portugal, November, 2008
iCat, the chess player: the influence of embodiment in the enjoyment of a game


André Pereira and Carlos Martinho and Iolanda Leite and Ana Paiva, 7th International Joint Conference on Autonomous Agents and Multiagent Systems - AAMAS 2008, pg. 1253-1256, IFAAMAS, 2008
iCat: an affective game buddy based on anticipatory mechanisms


Iolanda Leite and Carlos Martinho and André Pereira and Ana Paiva, 7th International Joint Conference on Autonomous Agents and Multiagent Systems - AAMAS 2008, pg. 1229-1232, IFAAMAS, 2008
Social Presence in Long-Term Human-Computer Relationships


Iolanda Leite and Carlos Martinho and Ana Paiva and André Pereira, Fourth International Workshop on Human-Computer Conversation, 2008

Carlos Martinho and Paolo Petta

Ana Paiva and Carlos Martinho and Eugénio Oliveira, Springer


Ana Paiva and Rui Prada and Isabel Machado and Carlos Martinho and Marco Vala and André Silva, Playing with Agents - Agents in Social and Dramatic Games, pg. 361-376, Springer, Helmut Prendinger, Mitsuru Ishizuka, 2004

Ana Paiva and Carlos Martinho, Personal and Ubiquitous Computing Journal, Vol. 6, No. 5-6, 2002


Carlos Martinho and Ana Paiva and Mario Rui Gomes, Applied Artificial Intelligence, Vol. 14, pg. 33-68, 2000