Collaborators: Gonçalo Pereira, Rui Prada, António Brisson, Ana Paiva
Keywords: games, serious games, learning, technology enhanced learning
Description
GaLA - Games and Learning Alliance is the Network of Excellence (NoE) on Serious Games funded by the European Union in FP7 – IST ICT, Technology Enhanced Learning.
GaLA gathers the cutting-the-edge European Research & Development organizations on Serious Games, involving 31 partners from 14 countries. Partnership involves universities, research centers, and developer and education industries.
Publications
Free Your Brain A Working Memory Training Game![]() ![]() Gonçalo Pereira and Manuel Ninaus and Rui Prada and Guilherme Wood and Christa Neuper and Ana Paiva, Bucharest, Romania, July, 2014 |
Disaster Prevention Social Awareness The Stop Disasters! Case Study![]() ![]() Gonçalo Pereira and Rui Prada and Ana Paiva, 2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pg. 115-122, IEEE, Msida, Malta, September, 2014 |
Non-Player Characters and Artificial Intelligence ![]() Gonçalo Pereira and António Brisson and João Dias and André Carvalho and Joana Dimas and Samuel Mascarenhas and Joana Campos and Marco Vala and Iolanda Leite and Carlos Martinho and Rui Prada and Ana Paiva, Psychology, Pedagogy, and Assessment in Serious Games, pg. 127-152, IGI GLobal, 2014 |
Artificial Intelligence and Personalization Opportunities for Serious Games![]() ![]() António Brisson and Gonçalo Pereira and Rui Prada and Ana Paiva and S. Louchart and N. Suttie and T. Lim and R. Lopes and R. Bidarra and F. Bellotti and M. Kravcik and M. Oliveira, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2012), pg. 51-57, AAAI Press, Palo Alto, California 94303 USA, October, 2012 |
Serious Games for Personal and Social Learning & Ethics: Status and Trends![]() ![]() Gonçalo Pereira and António Brisson and Rui Prada and Ana Paiva and Francesco Bellotti and Milos Kravcik and Ralf Klamma, 4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES’12) , pg. 53 - 65, Procedia Computer Science, Genoa, Italy, October, 2012 |