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INVITE Webpage icon

Collaborators: Rui Prada, Joana Dimas, Carlos Martinho, Pedro Santos, Márcia Baptista, Guilherme Raimundo
Keywords: social identity; collaboration; believability; autonomous agents




Description

The goal of INVITE (social Identity and partNership in VIrTual Environments) is to enhance the behaviour of autonomous characters with social identity awareness to play situations with different social groups. Concretely, we will explore the role of social identity in collaboration partnerships and social dilemmas in mixed motive tasks (e.g snow-drift games).

Publications

 
The Effects of Playing with Human vs. Computer- controlled Characters and Social Identity Cues on Enjoyment: Specifying the Mediation Effects of Social Presence, Similarity Identification, and Group Identification
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Jorge Peña and Jannath Ghaznavi and Nick Brody and Rui Prada and Carlos Martinho and Pedro Santos and Hugo Damas and Joana Dimas, Journal of Media Psychology, Hogrefe Publishing, April, 2017
   
Integrating social power into the decision-making of cognitive agents
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Gonçalo Pereira and Rui Prada and Pedro Santos, Artificial Intelligence, Vol. 241, pg. 1-44, Elsevier, December, 2016
   
Dynamic Identity Model for Agents
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Joana Dimas and Rui Prada, Multi-Agent-Based Simulation XIV, pg. 37-52, Springer Berlin Heidelberg, 2014
   
A Serious Game Based on a Public Goods Experiment
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Márcia Baptista and Joana Dimas and Rui Prada and Pedro Santos and Carlos Martinho, International Conference on Economic Computing, IEEE, 2013
Bases of Social Power for Agents
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Gonçalo Pereira and Rui Prada and Pedro A. Santos, Proceedings of the 2013 International Conference on Autonomous Agents and Multi-agent Systems, pg. 1289--1290, International Foundation for Autonomous Agents and Multiagent Systems, Saint Paul, Minnesota, USA, May, 2013
One for all, all for one: Agents with social identities
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Joana Dimas and Phil Lopes and Rui Prada, Proceedings of the 35 th Annual Meeting of the Cognitive Science Society, 2013
Social Behaviour in Games: Dynamic Identity in NPCs
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Joana Dimas and Rui Prada, Workshop on Social Believability in Games at The 10th International Conference on Advances in Computer Entertainment Technology (ACE), ACM, November, 2013
Social Identity Bias in Agents’ Rational Decision
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Joana Dimas and Phil Lopes and Guida Preto and Pedro Santos and Rui Prada, Intelligent Virtual Agents 2013 - IVA 2013, pg. 460-461, Springer / Heidelberg, Heidelberg, 2013
Towards a Formal Definition of Social Dilemma
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Márcia Baptista and Pedro Santos, 15th International Conference on Social Dilemmas, ETH Zurich (Poster), 2013
You are who you hang out with: Agents with Dynamic Identity
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Joana Dimas and Rui Prada, Proceedings of the 12th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2013), 2013
   
The Role of Social Identity, Rationality and Anticipation in Believable Agents
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Rui Prada and Guilherme Raimundo and Márcia Baptista and Joana Dimas and Pedro A. Santos and Carlos Martinho and Jorge Peña and Luís Landeiro Ribeiro, Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems, pg. 1175-1176, IFAAMS, 2012
   
A Social Dilemma Videogame
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Márcia Baptista and Joana Dimas and Carlos Martinho and Jorge F. Peña and Rui Prada and Guilherme Raimundo and Pedro Santos, Proceedings of the Fourth Conference of Videojogos, pg. 183-192, PRISMA, December, 2011
AI for Massive Multiplayer Online Strategy Games
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Pedro Santos and Alexandre Barata and Rui Prada, Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, October 10-14, 2011, pg. 110-115, 2011