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Geometry Friends AI competition Webpage icon

Collaborators: Phil Lopes, Rui Prada, Francisco S. Melo, Ana Salta, Inês Batina
Keywords: cooperation, ai competition




Description

The Geometry Friends Competition is an AI competition for the game Geometry Friends, a cooperative platform puzzle game with a simulated physics engine. Competitors are tasked in implementing agents for both game characters (Square and Circle), each one of them being unique, in order to solve a multitude of puzzles.

The key challenges competitors can face include: (i) controlling and fine tuning the actuation of the characters; (ii) cooperate optimally using each characters unique characteristics; (iii) dynamically solve different types of puzzles;

Future challenges will include: procedural puzzle generation, agent and human cooperation and human-like agents.

 

Publications

 
A Reinforcement Learning Approach for the Circle Agent of Geometry Friends
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João Quitério and Rui Prada and Francisco S. Melo, CIG’2015 - IEEE Conference on Computational Intelligence and Games, pg. 423-430, IEEE Computer Society, Tainan, Taiwan, August, 2015
The Geometry Friends Game AI Competition
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Rui Prada and Phil Lopes and João Catarino and João Quitério and Francisco S. Melo, CIG’2015 - IEEE Conference on Computational Intelligence and Games, pg. 431-438, IEEE Computer Society, Tainan, Taiwan, August, 2015