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Realising an Applied Gaming Eco-system Webpage icon

Collaborators: Rui Prada, Pedro Santos, João Dias, Samuel Mascarenhas, Mojgan Hashemian, Ana Paiva
Keywords: applied games, virtual characters




Description

The EU based industry for non-leisure games (applied games) is an emerging business. As such, it's still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market.

RAGE will help to seize these opportunities and advance industrial leadership and innovation by delivering to Applied Games studios:

  • An interoperable set of advanced technology assets tuned to applied gaming,
  • Proven practices of using asset-based applied games in various real-world contexts,
  • Centralised access to a wide range of applied gaming software modules, services and resources,
  • An online social space that facilitates collaboration that underlie progress and innovation,
  • Workshops and online training opportunities for both developers and educators,
  • Assets-based business cases supporting industry at seizing new opportunities, and
  • A business model and launch plan for exploiting RAGE results beyond project's duration.

Publications

     
An Accessible Toolkit for the Creation of Socio-EmotionalAgents
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Manuel Guimarães and Samuel Mascarenhas and Rui Prada and Pedro Santos and João Dias, Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, pg. 2357--2359, International Foundation for Autonomous Agents and Multiagent Systems, May, 2019
Artificial intelligence moving serious gaming: Presenting reusable game AI components
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Wim Westera and Rui Prada and Samuel Mascarenhas and Pedro Santos and João Dias and Manuel Guimarães and Konstantinos Georgiadis and Enkhbold Nyamsuren and Kiavash Bahreini and Zerrin Yumak and others, Education and Information Technologies, pg. 1--30, Springer, July, 2019
Inferring Emotions from Touching Patterns
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Mojgan Hashemian and Rui Prada and Pedro A Santos and João Dias and Samuel Mascarenhas, , pg. 1--7, IEEE, 2019
   
A Virtual Agent Toolkit for Serious Games Developers
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Samuel Mascarenhas and Manuel Guimarães and Rui Prada and João Dias and Pedro A Santos and Kam Star and Ben Hirsh and Ellis Spice and Rob Kommeren, 2018 IEEE Conference on Computational Intelligence and Games (CIG), pg. 1--7, IEEE, August, 2018
Enhancing Social Believability of Virtual Agents using Social Power Dynamics
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Mojgan Hashemian and Rui Prada and Pedro Santos and Samuel Mascarenhas, , pg. 147-152, ACM, November , 2018
   
The Importance of Socio-Emotional Agency in Applied Games for Social Learning
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Rui Prada, SGAMES 2016 - 6th International Conference on Serious Games, Interaction and Simulation, pg. 31-35, Springer, December, 2016
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development
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Atanas Georgiev and Alexander Grigorov and Boyan Bontchev and Pavel Boytchev and Krassen Stefanov and Wim Westera and Rui Prada and Paul Hollins and Pablo Moreno Ger, 5th International Conference of the Games and Learning Alliance, pg. 235-245, Springer, December, 2016
The RAGE Software Asset Model and Metadata Model
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A. Georgiev and A. Grigorov and B. Bontchev and P. Boytchev and K. Stefanov and K. Bahreini and E. Nyamsuren and W. Vegt and W. Westera and Rui Prada and Paul Hollins and Pablo Moreno, Second Joint International Conference on Serious Games, pg. 191-203, Springer, September, 2016