@inproceedings { pereira12, abstract = {The blooming growth of interest in Serious Games (SG) over the last decade spread its applicational areas into an extremely wide and fragmented domain. As a consequence, it is extremely difficult to create a complete panorama snapshot regarding the application of SGs. With this work we contribute to the de-fragmentation of the domain Personal and Social Learning & Ethics(PSLE). We established a shared vocabulary with the creation of a detailed taxonomy based on which we carried out two surveys to analyze 1) the current status, trends and gaps and 2) the barriers and facilitators of SG adoption in PSLE.}, address = {Genoa, Italy}, booktitle = {4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES’12) }, journal = {Procedia Computer Science}, keywords = {Serious games;Computer Games;}, month = {October}, pages = {53 - 65}, publisher = {Procedia Computer Science}, series = {VSGames '12}, title = {Serious Games for Personal and Social Learning & Ethics: Status and Trends}, volume = {15}, year = {2012}, author = {Gonçalo Pereira and António Brisson and Rui Prada and Ana Paiva and Francesco Bellotti and Milos Kravcik and Ralf Klamma} }