@inproceedings { macedo15, abstract = {Serious games have an entirely different purpose than just entertainment: they are meant to educate, make plans, help in the decision making progress or enable ill and elderly people recover from their illness and disabilities. These games’ goal is to help solve problems through interactive and fun activities. They should have a beneficial effect on the players, having them make a noticeable progress throughout the entire treatment. Our aim was to develop a serious game for Parkinson’s disease patients. We explore the use of serious games and technologies to aid patients, by improving their lifestyle, delaying or reducing drug use, while still maintain- ing or improving function. Our project is a game developed with Unity and using Kinect, where players have to perform a series of meaningful tasks (challenges) that aim to have the benefits previously referred, while being monitored by the therapists and doctors, who also control the parameters on which the game runs, tailored to each specific player. The main goals were achieved, with proven satisfaction and great feedback both from the patients and doctors.}, address = {Coimbra, Portugal}, booktitle = {Videojogos 2015 - Oitava Conferência de Ciências e Artes dos Videojogos}, keywords = {Computer Games;}, month = {September}, pages = {10-16}, publisher = {Instituto de Sistemas e Robótica, Universidade de Coimbra}, title = {Serious Game for Motion Disorders Rehabilitation of Parkinson’s Disease Patients}, year = {2015}, author = {Ana Catarina Macedo and Rui Prada and Pedro Santos and Joaquim J. Ferreira and Josefa Domingos} }