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Towards social identity in socio-cognitive agents


Abstract Current architectures for social agents are designed around some specific units of social behaviour that address particular challenges. Although their performance might be adequate for controlled environments, deploying these agents in the wild is difficult. Moreover, the increasing demand for autonomous agents capable of living alongside humans calls for the design of more robust social agents that can cope with diverse social situations. We believe that to design such agents, their sociality and cognition should be conceived as one. This includes creating mechanisms for constructing social reality as an interpretation of the physical world with social meanings and selective deployment of cognitive resources adequate to the situation. We identify several design principles that should be considered while designing agent architectures for socio-cognitive systems. Taking these remarks into account, we propose a socio-cognitive agent model based on the concept of Cognitive Social Frames that allow the adaptation of an agent's cognition based on its interpretation of its surroundings, its Social Context. Our approach supports an agent's reasoning about other social actors and its relationship with them. Cognitive Social Frames can be built around social groups, and form the basis for social group dynamics mechanisms and construct of Social Identity.
Year 2020
Keywords Intelligent Virtual Agents;Computer Games;
Authors Diogo Rato, Samuel Mascarenhas, Rui Prada
Note https://arxiv.org/pdf/2001.07142.pdf
Month January
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@unpublished { rato20, abstract = {Current architectures for social agents are designed around some specific units of social behaviour that address particular challenges. Although their performance might be adequate for controlled environments, deploying these agents in the wild is difficult. Moreover, the increasing demand for autonomous agents capable of living alongside humans calls for the design of more robust social agents that can cope with diverse social situations. We believe that to design such agents, their sociality and cognition should be conceived as one. This includes creating mechanisms for constructing social reality as an interpretation of the physical world with social meanings and selective deployment of cognitive resources adequate to the situation. We identify several design principles that should be considered while designing agent architectures for socio-cognitive systems. Taking these remarks into account, we propose a socio-cognitive agent model based on the concept of Cognitive Social Frames that allow the adaptation of an agent's cognition based on its interpretation of its surroundings, its Social Context. Our approach supports an agent's reasoning about other social actors and its relationship with them. Cognitive Social Frames can be built around social groups, and form the basis for social group dynamics mechanisms and construct of Social Identity.}, archiveprefix = {arXiv}, bibsource = {dblp computer science bibliography, https://dblp.org}, biburl = {https://dblp.org/rec/journals/corr/abs-2001-07142.bib}, eprint = {2001.07142}, journal = {CoRR}, keywords = {Intelligent Virtual Agents;Computer Games;}, month = {January}, note = {https://arxiv.org/pdf/2001.07142.pdf}, timestamp = {Fri, 24 Jan 2020 15:00:57 +0100}, title = {Towards social identity in socio-cognitive agents}, url = {https://arxiv.org/abs/2001.07142}, volume = {abs/2001.07142}, year = {2020}, author = {Diogo Rato and Samuel Mascarenhas and Rui Prada} }

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