The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters
Year | 2019 | |
Keywords | non-player character, interactive digital storytelling, social robotics, persuasion, personality trait, assertiveness;Intelligent Interactive Storytelling;Computer Games;Social Robotic Companions; | |
Authors | Raul Paradeda, Maria José Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva | |
Booktitle | Proceedings of the Annual Symposium on Computer-Human Interaction in Play | |
Pages | 453–465 | |
Series | CHI PLAY ’19 | |
Publisher | Association for Computing Machinery | |
Address | New York, NY, USA | |
Pdf File | ||
BibTex |
![]() ![]() @inproceedings { paradeda19, address = {New York, NY, USA}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play}, keywords = {non-player character, interactive digital storytelling, social robotics, persuasion, personality trait, assertiveness;Intelligent Interactive Storytelling;Computer Games;Social Robotic Companions;}, pages = {453–465}, publisher = {Association for Computing Machinery}, series = {CHI PLAY ’19}, title = {The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters}, year = {2019}, author = {Raul Paradeda and Maria José Ferreira and Raquel Oliveira and Carlos Martinho and Ana Paiva} } |