Competition Pack Updated — version 45

Check the new V45 competition pack in the Downloads page. Changes highlights (to version V44): Possibility to clone the ActionSimulator using its “CreateUpdatedSimulator()” method. It is now possible to take screenshots using the method “getScreenshot()”. The levels now come with their time limit.

Competition Pack Updated — version 43

Check the new V43 competition pack in the Downloads page. Changes highlights (to version V42): Added communication functionality between the agents. Circle and Rectangle agents can now exchange direct messages (with an optional attachment) between them. Check the Agent Communication knowledge base article for more information.

Competition Pack Updated — version 42

Check the new V42 competition pack in the Downloads page. Changes highlights (to version V41): Added batch simulation functionality so that batch simulation of agents can be better controlled. Use it by specifying the command line trigger –batch-simulator trigger (check all changes in How to Run the Agents). When using Wiimote the Nunchuk is no longer required for playing with […]

Competition Pack Updated — version 41

Check the new V41 competition pack in the Downloads page. Changes highlights (to version V40): Added the possibility of writing all the log information from the game, and agent implementation log information using GeometryFriends.Log, to a file by using the command line trigger –log-to-file (check all changes in How to Run the Agents). Logging is now centralized in the GeometryFriends.Log class which can […]

Competition Pack Updated – version 40

Check the new V40 competition pack in the Downloads page. Changes highlights (to version V37): Game can be run with no rendering (and) or fixed time steps (check all changes in How to Run the Agents) . Game can be run at different speeds (check all changes in How to Run the Agents). Game can now be resized at will. […]

2016 Competition

The 2016 Geometry Friends Game AI Competition is confirmed! This year the competition will be held at CIG’2016 and, as in the previous years, there will be three separate tracks: Cooperation Track – the characters are played by your AI agents to solve puzzles which require cooperation between the two; Circle Track – only the circle character AI agent plays to solve puzzles specific for […]