Publications

Some related publications.

  • José Bernardo Rocha, Samuel Mascarenhas, Rui Prada: “Game Mechanics for Cooperative Games” in proceedings of ZON Digital Games 2008, pp. 72-80, Porto, Portugal. November 2008. Centro de Estudos de Comunicação e Sociedade, Universidade do Minho. 
  • Rui Prada, Phil Lopes, João Catarino, João Quitério,, Francisco S. Melo: “The Geometry Friends Game AI Competition” in proceedings of CIG’2015 -- IEEE Conference on Computational Intelligence and Games, pp. 431-438, Tainan, Taiwan. August 2015. IEEE.
  • João Quitério, Rui Prada, Francisco S. Melo: “A Reinforcement Learning Approach for the Circle Agent of Geometry Friends” in proceedings of CIG’2015 -- IEEE Conference on Computational Intelligence and Games, pp. 423-430, Tainan, Taiwan. August 2015. IEEE.
  • Rui Soares, Francisco Leal, Rui Prada, Francisco S. Melo: “Rapidly-Exploring Random Tree approach for Geometry Friends” in proceedings of DiGRA/FDG’16 -- Proceedings of the First International Joint Conference of DiGRA and FDG, nº 1, vol.13, Dundee, Scotland. August 2016. Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
  • Ana Salta, Rui Prada and Francisco Melo: “Solving motion and action planningfor a cooperative agent problem using geometry friends,” in Progress in Artificial Intelligence. Proceedings of EPIA 2019. Lecture Notes in Computer Science, vol. 11804. Springer, Cham, 2019, pp. 86–97

Technical Reports

The technical reports of the 2019 submissions and beyond can be found in the new submission website in the corresponding competition scoreboard.