Publications
Some related publications:
- José Bernardo Rocha, Samuel Mascarenhas, Rui Prada: “Game Mechanics for Cooperative Games” in proceedings of ZON Digital Games 2008, pp. 72-80, Porto, Portugal. November 2008. Centro de Estudos de Comunicação e Sociedade, Universidade do Minho.
- Kim, Hyun-Tae, Du-Mim Yoon, and Kyung-Joong Kim. “Solving Geometry Friends using Monte-Carlo tree search with directed graph representation” 2014 IEEE Conference on Computational Intelligence and Games. IEEE, 2014.
- Rui Prada, Phil Lopes, João Catarino, João Quitério, Francisco S. Melo: “The Geometry Friends Game AI Competition” in proceedings of CIG’2015 – IEEE Conference on Computational Intelligence and Games, pp. 431-438, Tainan, Taiwan. August 2015. IEEE.
- João Quitério, Rui Prada, Francisco S. Melo: “A Reinforcement Learning Approach for the Circle Agent of Geometry Friends” in proceedings of CIG’2015 – IEEE Conference on Computational Intelligence and Games, pp. 423-430, Tainan, Taiwan. August 2015. IEEE.
- Rui Soares, Francisco Leal, Rui Prada, Francisco S. Melo: “Rapidly-Exploring Random Tree approach for Geometry Friends” in proceedings of DiGRA/FDG’16 – Proceedings of the First International Joint Conference of DiGRA and FDG, nº 1, vol.13, Dundee, Scotland. August 2016. Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
- Özgen, Azmi Can, Mandana Fasounaki, and Hazim Kemal Ekenel. “Generalized circle agent for geometry friends using deep reinforcement learning” 2018 26th Signal Processing and Communications Applications Conference (SIU). IEEE, 2018.
- Iima, Hitoshi, and Hiroya Oonishi. “Deep Learning for Designing an AI Player of the Puzzle Game Geometry Friends” 2019 6th International Conference on Computational Science/Intelligence and Applied Informatics (CSII). IEEE, 2019.
- Ana Salta, Rui Prada and Francisco Melo: “Solving motion and action planning for a cooperative agent problem using geometry friends” in Progress in Artificial Intelligence. Proceedings of EPIA 2019. Lecture Notes in Computer Science, vol. 11804. Springer, Cham, 2019, pp. 86–97
- Şahin, Safa Onur, and Veysel Yücesoy. “A Generalized Circle Agent Based on the Deep Reinforcement Learning for the Game of Geometry Friends” 2020 28th Signal Processing and Communications Applications Conference (SIU). IEEE, 2020.
- Salta, Ana, Rui Prada, and Francisco S. Melo. “A Game AI Competition to foster Collaborative AI research and development” IEEE Transactions on Games 13.4 (2020): 398-409.
Technical Reports:
- Hyun-Tae Kim, Du-Mim Yoon, Kyung-Joong Kim: “CI Bot Cooperation Technical Report”, Geometry Friends Game AI Competition, 2014, 2015.
- Du-Mim Yoon,Kyung-Joong Kim: “CI Bot Circle Technical Report”, Geometry Friends Game AI Competition, 2014,2015.
- Hyun-Tae Kim, Kyung-Joong Kim: “CI Bot Rectangle Technical Report”, Geometry Friends Game AI Competition, 2014, 2015.
- Yen-Wen Lin, Li-Jia Wei and Tao-Hsing Chang: “KUAS-IS Lab Technical Report”, Geometry Friends Game AI Competition, 2014.
- Vallade Benoît, David Alexandre and Tomoharu Nakashima: “OPU-SCOM Rectangle Technical Report”, Geometry Friends Game AI Competition, 2014.
- Vallade Benoît, David Alexandre and Tomoharu Nakashima: “OPU-SCOM Rectangle Technical Report”, Geometry Friends Game AI Competition, 2015.
- Daniel Fischer: “Subgoal A* Agent Technical Report”, Geometry Friends Game AI Competition, 2015.
- Francisco Leal, Rui Soares: “RRT Agents Technical Report”, Geometry Friends Game AI Competition, 2015.
- João Abreu: “Reinforcement Learning Agent using Neural Networks for Geometry Friends”, Geometry Friends Game AI Competition, 2017.
- João Rafael Soares, Pedro Rodrigues: “Rule Base Cooperation in Geometry Friends”, Geometry Friends Game AI Competition, 2019.
The technical reports of the 2019 submissions and beyond can be found in the new submission website in the corresponding competition scoreboard.