Degree : |
PhD |
Institution : |
INESC-ID |
Address : |
Edifício IST-Taguspark, Av. Prof. Aníbal Cavaco Silva, 2744-016 Porto Salvo, Portugal |
Office : |
2N7.19 |
Telephone : |
+351 21 4233292 |
Interests
Rui Prada is an associate professor at the Computer Science Department of Instituto Superior Técnico – University of Lisbon, where he teaches courses on Game Design and Development and Human-Robot Interaction. He is a senior researcher at INESC-ID in the Artificial Intelligence for People and Society Group, where he develops his research interests on the creation of artificial intelligence mechanisms to improve user interaction with intelligent machines and the development of playful interactions, such as games. Particularly, he pursues the development of computational models for social intelligence and social believability and the applications of games for serious purposes. He is co-author of the book “Design e Desenvolvimento de Jogos” and co-founder of the Sociedade Portuguesa de Ciências dos Videojogos (SPCV).
Current Projects
Geometry Friends AI competition | SLICE | Iv4xr | ID-Gaming |
Publications
Inês Lobo and Joana Dimas and Samuel Mascarenhas and Diogo Rato and Rui Prada, Journal of Artificial Societies and Social Simulation, Vol. 26 (3), No. 9, pg. 29, 2023
Diogo Rato and Rui Prada, Entertainment Computing -- ICEC 2021, pg. 75--87, Springer International Publishing, 2021
Agents for Automated User Experience Testing
Pedro M Fernandes and Manuel Lopes and Rui Prada, 2021 IEEE International Conference on Software Testing, Verification and Validation Workshops (ICSTW), pg. 247--253, 2021
An Agent-based Architecture for AI-Enhanced Automated Testing for XR Systems, a Short Paper
ISWB Prasetya and Samira Shirzadehhajimahmood and Saba Gholizadeh Ansari and Pedro M. Fernandes and Rui Prada, 2021 IEEE International Conference on Software Testing, Verification and Validation Workshops (ICSTW), pg. 213--217, 2021
Fitting the Room: Social Motivations for Context-Aware Agents
Diogo Rato and Marta Couto and Rui Prada, Proceedings of the 9th International Conference on Human-Agent Interaction [Best Paper Award], pg. 39–46, Association for Computing Machinery, New York, NY, USA, 2021
Socially Aware Interactions: From Dialogue Trees to Natural Language Dialogue Systems
Inês Lobo and Diogo Rato and Rui Prada and Frank Dignum, CONVERSATIONS'21 - the 5th International Workshop on Chatbot Research, November, 2021
Towards social identity in socio-cognitive agents
Diogo Rato and Samuel Mascarenhas and Rui Prada, Sustainability (Special Issue AI and Interaction Technologies for Social Sustainability), Vol. 13, No. 20, 2021
Rui Prada and ISWB Prasetya and Fitsum Kifetew and Frank Dignum and Tanja EJ Vos and Jason Lander and Jean-yves Donnart and Alexandre Kazmierowski and Joseph Davidson and Pedro M Fernandes, 2020 IEEE 13th International Conference on Software Testing, Validation and Verification (ICST), pg. 414--417, 2020
Developing children's collaborative problem-solving skills with a serious game
Ricardo Eugenio Proenca Rodrigues and Rui Prada and Paula Ferreira and Paula Paulino and Ana Margarida Veiga Simao, IEEE Computer Graphics and Applications, pg. 1-1, IEEE, August, 2020
Interviewing a Virtual Suspect: Conversational Game Characters Using Alexa
Gon{\c{c}}alo Baptista and Diogo Rato and Rui Prada, Videogame Sciences and Arts, pg. 98--112, Springer International Publishing, Cham, 2020
Investigating Reward/Punishment Strategies in the Persuasiveness of Social Robots
Mojgan Hashemian and Marta Couto and Samuel Mascarenhas and Ana Paiva and Pedro A Santos and Rui Prada, , pg. 863--868, 2020
Persuasive Social Robots using Reward/Coercion Strategies
Mojgan Hashemian and Marta Couto and Samuel Mascarenhas and Ana Paiva and Pedro Santos and Rui Prada, 15th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2020, March, 2020
The Application of Social Power in Persuasive Social Robots
Mojgan Hashemian and Samuel Mascarenhas and Marta Couto and Ana Paiva and Pedro Santos and Rui Prada, 15th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2020, ACM/IEEE, March 23-26, 2020
Manuel Guimarães and Samuel Mascarenhas and Rui Prada and Pedro Santos and João Dias, Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, pg. 2357--2359, International Foundation for Autonomous Agents and Multiagent Systems, May, 2019
Artificial intelligence moving serious gaming: Presenting reusable game AI components
Wim Westera and Rui Prada and Samuel Mascarenhas and Pedro Santos and João Dias and Manuel Guimarães and Konstantinos Georgiadis and Enkhbold Nyamsuren and Kiavash Bahreini and Zerrin Yumak and others, Education and Information Technologies, pg. 1--30, Springer, July, 2019
Exploring prosociality in human-robot teams
Filipa Correia and Samuel Mascarenhas and Samuel Gomes and Patrícia Arriaga and Iolanda Leite and Rui Prada and Francisco S. Melo and Ana Paiva, 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI), pg. 143--151, 2019
Festarola: a Game for Improving Problem Solving Strategies
Ricardo Rodrigues and Paula Costa Ferreira and Rui Prada and Paula Paulino and Ana Margarida Veiga Simão, 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pg. 1-8, IEEE, September, 2019
For The Record-A Public Goods Game For Exploring Human-Robot Collaboration
Filipa Correia and Samuel Mascarenhas and Samuel Gomes and Silvia Tulli and Fernando P. Santos and Francisco C. Santos and Rui Prada and Francisco S. Melo and Ana Paiva, Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, pg. 2351--2353, 2019
Inferring Emotions from Touching Patterns
Mojgan Hashemian and Rui Prada and Pedro A Santos and João Dias and Samuel Mascarenhas, , pg. 1--7, IEEE, 2019
Social Power in Human-Robot Interaction: Towards more Persuasive Robots
Mojgan Hashemian and Ana Paiva and Samuel Mascarenhas and Pedro Santos and Rui Prada, , 2019
Societies in Games: How Do Players Perceive Groups of Game Characters?
Diogo Rato and Samuel Mascarenhas and Rui Prada, Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pg. 639–644, Association for Computing Machinery, Barcelona, Spain, October, 2019
The Power to Persuade: a study of Social Power in Human-Robot Interaction
Mojgan Hashemian and Ana Paiva and Samuel Mascarenhas and Pedro A Santos and Rui Prada, , pg. 1--8, IEEE, 2019
Ricardo Costa and Rui Prada and Francisco S. Melo, Proceedings of Videojogos 2018 - the 10th Conference on Videogame Sciences and Arts, pg. 153-167, i2ADS and SPCV, Porto, Portugal, September, 2018
A Virtual Agent Toolkit for Serious Games Developers
Samuel Mascarenhas and Manuel Guimarães and Rui Prada and João Dias and Pedro A Santos and Kam Star and Ben Hirsh and Ellis Spice and Rob Kommeren, 2018 IEEE Conference on Computational Intelligence and Games (CIG), pg. 1--7, IEEE, August, 2018
A Virtual Platform to Train Cross-National Police Teams in Team Collaboration and Police-Interviewing
Diogo Rato and Rui Prada and Ana Paiva and Emma Jaspeart and Geert Vervaeke, European Law Enforcement Research Bulletin, Vol. 4 SCE, pg. 167-175, CEPOL, Oct, 2018
Do Children Perceive Whether a Robotic Peer is Learning or Not?
Shruti Chandra and Raul Benites Paradeda and Hang Yin and Pierre Dillenbourg and Rui Prada and Ana Paiva, International Conference on Human-Robot Interaction HRI'2018, ACM Press, September, 2018
Enhancing Social Believability of Virtual Agents using Social Power Dynamics
Mojgan Hashemian and Rui Prada and Pedro Santos and Samuel Mascarenhas, , pg. 147-152, ACM, November , 2018
Extended Play at Faraday Museum
João Barreto and Rui Prada and Patricia Gouveia, Proceedings of Videojogos 2018 - the 10th Conference on Videogame Sciences and Arts, pg. 71-85, i2ADS and SPCV, Porto, Portugal, September, 2018
Group-based Emotions in Teams of Humans and Robots
Filipa Correia and Samuel Mascarenhas and Rui Prada and Francisco S. Melo and Ana Paiva, Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, pg. 261-269, ACM, New York, NY, USA, March, 2018
Virtual Reality Game to teach Organic Chemistry
Iris Rodrigues and Rui Prada, Proceedings of Videojogos 2018 - the 10th Conference on Videogame Sciences and Arts, pg. 215-230, i2ADS and SPCV, Porto, Portugal, November, 2018
Shruti Chandra and Raul Benites Paradeda and Hang Yin and Pierre Dillenbourg and Rui Prada and Ana Paiva, Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, pg. 1490–1492, International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, May, 2017
Computer Supported Training of Joint Investigation Teams
Joana Campos and João Guerreiro and Brian Ravenet and Rui Prada and Ana Paiva
Designing a Training Tool for Transnational Joint Investigation Teams
Joana Campos and João Guerreiro and Brian Ravenet and Rui Prada and Ana Paiva
FIDES: How Emotions and Small Talks May Influence Trust in an Embodied vs. Non-embodied Robot
Raul Benites Paradeda and Mojgan Hashemian and Carla Guerra and Rui Prada and João Dias and Ana Paiva, Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, pg. 1673--1675, 2017
Strategically Misleading the User: Building a DeceptiveVirtual Suspect
Diogo Rato and Brian Ravenet and Rui Prada and Ana Paiva, Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, pg. 1711-1713, International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC, 2017
The Effects of Playing with Human vs. Computer- controlled Characters and Social Identity Cues on Enjoyment: Specifying the Mediation Effects of Social Presence, Similarity Identification, and Group Identification
Jorge Peña and Jannath Ghaznavi and Nick Brody and Rui Prada and Carlos Martinho and Pedro Santos and Hugo Damas and Joana Dimas, Journal of Media Psychology, Hogrefe Publishing, April, 2017
Gonçalo Pereira and Rui Prada and Pedro Santos, Artificial Intelligence, Vol. 241, pg. 1-44, Elsevier, December, 2016
Intelligent Biohazard Training based on Real-time Task Recognition
Helmut Prendinger and Nahum Alvarez and Antonio Sanchez-Ruiz and Marc Cavazza and João Catarino and João Oliveira and Rui Prada and Shuji Fujimoto and Mika Shigematsu, ACM Transactions on Interactive Intelligent Systems, Vol. 6, No. 3, pg. Article No. 21, ACM, October, 2016
Modeling culture in intelligent virtual agents - From theory to implementation (JAAMAS Extended Abstract)
Samuel Mascarenhas and Nick Degens and Ana Paiva and Rui Prada and Gert Jan Hofstede and Adrie Beulens and Ruth Aylett, Proceedings of the 15th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2016), IFAAMAS, May, 2016
Modeling culture in intelligent virtual agents: From theory to implementation
Samuel Mascarenhas and Nick Degens and Ana Paiva and Rui Prada and Gert Jan Hofstede and Adrie Beulens and Ruth Aylett, Autonomous Agents and Multi-Agent Systems, Vol. 30, No. 5, pg. 931–962, Springer, September, 2016
Rapidly-Exploring Random Tree approach for Geometry Friends
Rui Miguel Barata Castanho Soares and Francisco Leal and Rui Prada and Francisco S. Melo, Proceedings of the First International Joint Conference of DIGRA and FDG, 2016
The Importance of Socio-Emotional Agency in Applied Games for Social Learning
Rui Prada, SGAMES 2016 - 6th International Conference on Serious Games, Interaction and Simulation, pg. 31-35, Springer, December, 2016
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development
Atanas Georgiev and Alexander Grigorov and Boyan Bontchev and Pavel Boytchev and Krassen Stefanov and Wim Westera and Rui Prada and Paul Hollins and Pablo Moreno Ger, 5th International Conference of the Games and Learning Alliance, pg. 235-245, Springer, December, 2016
The RAGE Software Asset Model and Metadata Model
A. Georgiev and A. Grigorov and B. Bontchev and P. Boytchev and K. Stefanov and K. Bahreini and E. Nyamsuren and W. Vegt and W. Westera and Rui Prada and Paul Hollins and Pablo Moreno, Second Joint International Conference on Serious Games, pg. 191-203, Springer, September, 2016
Frank Dignum and Virginia Dignum and Rui Prada and Catholijn M. Jonker, International Journal of Multiagent and Grid Systems, Vol. 11, No. 3, pg. 147-166, IOS Press, November, 2015
A Reinforcement Learning Approach for the Circle Agent of Geometry Friends
João Quitério and Rui Prada and Francisco S. Melo, CIG’2015 - IEEE Conference on Computational Intelligence and Games, pg. 423-430, IEEE Computer Society, Tainan, Taiwan, August, 2015
Exploring Social Power Intelligent Behavior (Extended Abstract)
Gonçalo Pereira and Rui Prada and Pedro Santos, AAMAS’2015 - 14th International Conference on Autonomous Agents and Multiagent Systems, pg. 1859-1860, IFAAMAS, Istanbul, Turkey, May, 2015
Game elements improve performance in a working memory training task
Manuel Ninaus and Gonçalo Pereira and René Stefitz and Rui Prada and Ana Paiva and Christa Neuper and Guilherme Wood, International Journal of Serious Games, Vol. 2, No. 1, pg. 3-16, Serious Games Society, January, 2015
Gender Differences: The Role of Nature, Nurture, Social Identity and Self-organization
Gert Jan Hofstede and Frank Dignum and Rui Prada and Jillian Student and Loïs Vanhée, Multi-Agent-Based Simulation XV: International Workshop, MABS 2014, Paris, France, May 2014, Revised Selected Papers, pg. 72-87, Springer International Publishing, January, 2015
Generating Musical Sheets for First-Sight Reading Exercise
Frederico Freitas and Rui Prada and Pedro Santos and Luís Coelho, Videojogos 2015 - Oitava Conferência de Ciências e Artes dos Videojogos, pg. 17-23, Instituto de Sistemas e Robótica, Universidade de Coimbra, Coimbra, Portugal, November, 2015
Investigating Ways of Interpretations of Artificial Subtle Expressions Among Different Languages: A Case of Comparison
Takanori Komatsu and Seiji Yamada and Rui Prada and Kotaro Funakoshi and Kazuki Kobayashi and Mikio Nakano, CogSci‘2015 - 37th Annual Meeting of the Cognitive Science Society, pg. 1159-1164, CSS, Pasadena, CA, USA, July, 2015
Is Interpretation of Artificial Subtle Expressions Language-Independent? Comparison among Japanese, German, Portuguese, and Mandarin Chinese
Takanori Komatsu and Seiji Yamada and Rui Prada and Kotaro Funakoshi and Kazuki Kobayashi and Mikio Nakano, CHI’15 - 33rd annual ACM conference on Human Factors in Computing Systems - Extended Abstract, pg. 2175-2180, ACM, Seoul, Korea, April, 2015
Modeling culture in intelligent virtual agents - From theory to implementation
Samuel Mascarenhas and Nick Degens and Ana Paiva and Rui Prada and Gert Jan Hofstede and Adrie Beulens and Ruth Aylett, Journal of Autonomous Agents and Multi-Agent Systems, pg. 1--32, Springer, October, 2015
Serious Game for Motion Disorders Rehabilitation of Parkinson’s Disease Patients
Ana Catarina Macedo and Rui Prada and Pedro Santos and Joaquim J. Ferreira and Josefa Domingos, Videojogos 2015 - Oitava Conferência de Ciências e Artes dos Videojogos, pg. 10-16, Instituto de Sistemas e Robótica, Universidade de Coimbra, Coimbra, Portugal, September, 2015
The Geometry Friends Game AI Competition
Rui Prada and Phil Lopes and João Catarino and João Quitério and Francisco S. Melo, CIG’2015 - IEEE Conference on Computational Intelligence and Games, pg. 431-438, IEEE Computer Society, Tainan, Taiwan, August, 2015
Towards social power intelligent agents (Extended Abstract)
Gonçalo Pereira and Rui Prada and Pedro Santos, AAMAS’2015 - 14th International Conference on Autonomous Agents and Multiagent Systems, pg. 1857-1858, IFAAMAS, Istanbul, Turkey, May, 2015
Gonçalo Pereira and Manuel Ninaus and Rui Prada and Guilherme Wood and Christa Neuper and Ana Paiva, Bucharest, Romania, July, 2014
A cooperative multi-agent system to accurately estimate residential energy demand
Márcia Baptista and Helmut Prendinger and Rui Prada and Yohei Yamaguch, AAMAS’2014 - 13th International Conference on Autonomous Agents and Multiagent Systems, pg. 1405-1406, IFAAMAS, Paris, France, May, 2014
Accurate Household Occupant Behavior Modeling Based on Data Mining Techniques
Márcia Baptista and Anjie Fang and Helmut Prendinger and Rui Prada and Yohei Yamaguchi, AAAI-14 - 28th AAAI Conference on Artificial Intelligence, pg. 1164-1170, AAAI, Quebec, Canada, July, 2014
AgriVillage: a Game to Foster Awareness of the Environmental Impact of Agriculture
Rui Prada and Helmut Prendinger and Panita Yongyuth and Arturo Nakasone and Asanee Kawtrakul, Computers in Entertainment, Vol. 12, No. 2, pg. Article No. 3, ACM, 6, 2014
Design e Desenvolvimento de Jogos
Carlos Martinho and Pedro Santos and Rui Prada
Disaster Prevention Social Awareness The Stop Disasters! Case Study
Gonçalo Pereira and Rui Prada and Ana Paiva, 2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pg. 115-122, IEEE, Msida, Malta, September, 2014
Dynamic Identity Model for Agents
Joana Dimas and Rui Prada, Multi-Agent-Based Simulation XIV, pg. 37-52, Springer Berlin Heidelberg, 2014
Social Presence and Artificial Opponents
André Pereira and Rui Prada and Ana Paiva, Entertaining the Whole World, pg. 115-135, Springer, Adrian David Cheok, Anton Nijholt and Teresa Romão, 2014
From autistic to social agents
Frank Dignum and Rui Prada and Gert Jan Hofstede, AAMAS’2014 - 13th International Conference on Autonomous Agents and Multiagent Systems, pg. 1161-1164, IFAAMAS, Paris, France, May, 2014
Human-Agent Interaction: Challenges for Bringing Humans and Agents Together
Rui Prada and Ana Paiva, HAIDM - 3rd International Workshop on Human-Agent Interaction Design and Models held at AAMAS’2014 - 13th International Conference on Autonomous Agents and Multi-Agent Systems, Paris, France, May, 2014
iCO2: A Networked Game for Collecting Large-Scale Eco-Driving Behavior Data
Helmut Prendinger and João Oliveira and João Catarino and Marconi Madruga and Rui Prada, IEEE Internet Computing, Vol. 18, No. 3, pg. 28-35, IEEE, 2014
Improving social presence in human- agent interaction
André Pereira and Rui Prada and Ana Paiva, CHI’2014 - 32nd annual ACM conference on Human Factors in Computing Systems, pg. 1449-1458, ACM, Toronto, Canada, April, 2014
Non-Player Characters and Artificial Intelligence
Gonçalo Pereira and António Brisson and João Dias and André Carvalho and Joana Dimas and Samuel Mascarenhas and Joana Campos and Marco Vala and Iolanda Leite and Carlos Martinho and Rui Prada and Ana Paiva, Psychology, Pedagogy, and Assessment in Serious Games, pg. 127-152, IGI GLobal, 2014
Situational Deliberation: Getting to Social Intelligence
Virginia Dignum and Catholijn Jonker and Rui Prada and Frank Dignum, Social.Path 2014 - Computational Social Science and Social Computer Science: Two Sides of the Same Coin, pg. 1-16, IAS - University of Surrey, Guildford, UK, June, 2014
Social Deliberation for Organizations
Frank Dignum and Virginia Dignum and Rui Prada and Catholijn Jonker, IAT4SIS’2014 - Workshop on Intelligent Agents and Technologies for Socially Interconnected Systems held at ECAI 2014 - 21st European Conference on Artificial Intelligence, pg. 1-6, ACM, Prague, Czech Republic, August, 2014
Márcia Baptista and Joana Dimas and Rui Prada and Pedro Santos and Carlos Martinho, International Conference on Economic Computing, IEEE, 2013
Bases of Social Power for Agents
Gonçalo Pereira and Rui Prada and Pedro A. Santos, Proceedings of the 2013 International Conference on Autonomous Agents and Multi-agent Systems, pg. 1289--1290, International Foundation for Autonomous Agents and Multiagent Systems, Saint Paul, Minnesota, USA, May, 2013
Can I ask you a favour? A Relational Model of Socio-Cultural Behaviour (Extended Abstract)
Samuel Mascarenhas and Rui Prada and Ana Paiva and Nick Degens and Gert Jan Hofstede, Proceedings of the International Conference on Autonomous Agents and Multiagent Systems (AAMAS). IFAAMAS/ACM DL, 2013
Conceptualizing Social Power for Agents
Gonçalo Pereira and Rui Prada and Pedro Santos, Intelligent Virtual Agents 2013 - IVA 2013, pg. 313-324, Springer / Heidelberg, Edimnburgh, UK, August, 2013
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D
Rafael Kuffner and Eugenio Di Tullio and Rui Prada, Entertainment Computing--ICEC 2013, pg. 69--74, March 25-29, 2013
Modelling Social Power Intelligent Agents
Gonçalo Pereira and Rui Prada and Pedro Santos, Intelligent Virtual Agents 2013 - IVA 2013, pg. 476, Springer / Heidelberg, Edimnburgh, UK, August, 2013
One for all, all for one: Agents with social identities
Joana Dimas and Phil Lopes and Rui Prada, Proceedings of the 35 th Annual Meeting of the Cognitive Science Society, 2013
Planning culturally-appropriate conversations using adjacency pairs
Samuel Mascarenhas and Rui Prada and Ana Paiva
Social Behaviour in Games: Dynamic Identity in NPCs
Joana Dimas and Rui Prada, Workshop on Social Believability in Games at The 10th International Conference on Advances in Computer Entertainment Technology (ACE), ACM, November, 2013
Social Identity Bias in Agents’ Rational Decision
Joana Dimas and Phil Lopes and Guida Preto and Pedro Santos and Rui Prada, Intelligent Virtual Agents 2013 - IVA 2013, pg. 460-461, Springer / Heidelberg, Heidelberg, 2013
Social importance dynamics: A model for culturally-adaptive agents
Samuel Mascarenhas and Rui Prada and Ana Paiva
The influence of empathy in human-robot relations
Iolanda Leite and André Pereira and Samuel Mascarenhas and Carlos Martinho and Rui Prada and Ana Paiva, International Journal of Human-Computer Studies, Vol. 71, No. 3, pg. 250 - 260, 2013
Towards agents with human-like decisions under uncertainty
Nuno Marques and Francisco S. Melo and Samuel Mascarenhas and João Dias and Rui Prada and Ana Paiva, Cogsci 2013- The annual Meeting of the Cognitive Science Society, 2013
You are who you hang out with: Agents with Dynamic Identity
Joana Dimas and Rui Prada, Proceedings of the 12th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2013), 2013
Sandra Gama and Gabriel Barata and Daniel Gonçalves and Rui Prada and Ana Paiva, Intelligent Virtual Agents IVA'2012, pg. 319-326, Springer Berlin / Heidelberg, Eindhoven, The Netherlands, September, 2012
Artificial Intelligence and Personalization Opportunities for Serious Games
António Brisson and Gonçalo Pereira and Rui Prada and Ana Paiva and S. Louchart and N. Suttie and T. Lim and R. Lopes and R. Bidarra and F. Bellotti and M. Kravcik and M. Oliveira, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2012), pg. 51-57, AAAI Press, Palo Alto, California 94303 USA, October, 2012
Serious Games for Personal and Social Learning & Ethics: Status and Trends
Gonçalo Pereira and António Brisson and Rui Prada and Ana Paiva and Francesco Bellotti and Milos Kravcik and Ralf Klamma, 4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES’12) , pg. 53 - 65, Procedia Computer Science, Genoa, Italy, October, 2012
Socially Present Board Game Opponents
André Pereira and Rui Prada and Ana Paiva, Advances in Computer Entertainment, pg. 101-116, 2012
The Role of Social Identity, Rationality and Anticipation in Believable Agents
Rui Prada and Guilherme Raimundo and Márcia Baptista and Joana Dimas and Pedro A. Santos and Carlos Martinho and Jorge Peña and Luís Landeiro Ribeiro, Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems, pg. 1175-1176, IFAAMS, 2012
Gonçalo Pereira and Joana Dimas and Rui Prada and Pedro Santos and Ana Paiva, Affective Computing and Intelligent Interaction, pg. 315--316, Springer, Memphis, USA, October, 2011
A Generic Emotional Contagion Computational Model
Gonçalo Pereira and Joana Dimas and Rui Prada and Pedro Santos and Ana Paiva, Affective Computing and Intelligent Interaction, pg. 256--266, Springer, Memphis, USA, October, 2011
A Social Dilemma Videogame
Márcia Baptista and Joana Dimas and Carlos Martinho and Jorge F. Peña and Rui Prada and Guilherme Raimundo and Pedro Santos, Proceedings of the Fourth Conference of Videojogos, pg. 183-192, PRISMA, December, 2011
AI for Massive Multiplayer Online Strategy Games
Pedro Santos and Alexandre Barata and Rui Prada, Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, October 10-14, 2011, pg. 110-115, 2011
Emerging social awareness: Exploring intrinsic motivation in multiagent learning
Pedro Sequeira and Francisco S. Melo and Rui Prada and Ana Paiva, Proceedings of the First Joint IEEE International Conference on Development and Learning and on Epigenetic Robotics, pg. 1--6, IEEE, 2011
I'm happy if you are happy. A model for emotional contagion in computer games
Joana Dimas and Gonçalo Pereira and Pedro Santos and Rui Prada and Ana Paiva, Proceedings of The 8th International Conference on Advances in Computer Entertainment Technology (ACE), pg. 2195-2200, ACM, Lisbon, Portugal, November, 2011
SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents
Sandra Gama and Gabriel Barata and Daniel Gonçalves and Rui Prada and Ana Paiva, Affective Computing and Intelligent Interaction - 4th International Conference, ACII 2011, pg. 507-516, Springer Berlin / Heidelberg, Eindhoven, The Netherlands, October, 2011
Panita Yongyuth and Rui Prada and Arturo Nakasone and Asanee Kawtrakul and Helmut Prendinger, ACM MEDES'10, ACM, Bangkok, Tailand, October, 2010
A Dimensional Model for Cultural Behaviour in Virtual Agents
Samuel Mascarenhas and João Dias and Rui Prada and Ana Paiva, Applied Artificial Intelligence, Vol. 24, No. 6, pg. 552-574, 2010
Closing the Loop: from Affect Recognition to Empathic Interaction
Iolanda Leite and André Pereira and Samuel Mascarenhas and Ginevra Castellano and Carlos Martinho and Rui Prada and Ana Paiva, Proceedings of the 3rd International Workshop on Affect Interaction in Natural Environments (AFFINE'10), ACM Multimedia 2010, Florence, Italy, ACM, October, 2010
Corpus-based analysis of users’ emotional strategies to convince virtual characters
Magalie Ochs and Rui Prada, Workshop Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality, Malta, May, 2010
Creating Individual Agents through Personality Traits
Tiago Doce and João Dias and Rui Prada and Ana Paiva, IVA'2010 - 10th International Conference on Intelligent Virtual Agents, pg. 257-264, Springer Berlin / Heidelberg, Philadelphia, USA, September, 2010
Do you trust me or not? – Trust games in agent societies
Rui Figueiredo and João Carmo and Rui Prada, STAIRS’2010 – 5th European Starting AI Researcher Symposium, August, 2010
Fostering Agriculture Environmental Awareness
Rui Prada and Daniel Dias and Helmut Prendinger and Arturo Nakasone, VS-GAMES'2010 - Second International Conference on Games and Virtual Worlds for Serious Applications, pg. 37-44, IEEE, Braga, Portugal, March, 2010
Introducing Personality into Team Dynamics
Rui Prada and João Camilo and Maria Augusta Nunes, ECAI’2010 – 19th European Conference on Artificial Intelligence, pg. 667-672, IOS Press, Lisbon, Portugal, August, 2010
LudoPor - Word Game Creation Platform
Samuel Mira and Rui Prada, PRISMA - Revista de Ciências da Informação e da Comunicação, edição especial Videojogos 2009. CETAC, Vol. 10, June, 2010
Pervasive Pleo: Long-term Attachment with Artificial Pets
Joana Dimas and Iolanda Leite and André Pereira and Pedro Cuba and Rui Prada and Ana Paiva, Please enjoy!: Workshop on playful experiences in Mobile HCI, Lisbon, Portugal, September, 2010
”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction
Iolanda Leite and Samuel Mascarenhas and André Pereira and Carlos Martinho and Rui Prada and Ana Paiva, Proceedings of the 10th International Conference on Intelligent Virtual Agents, pg. 315-321, Springer Berlin / Heidelberg, 9, 2010
Ana Mendes and Rui Prada and Luisa Coheur, IVA'2009 - 9th International Conference on Intelligent Virtual Agents, pg. 529-530, Springer Berlin / Heidelberg, Amsterdam, The Netherlands, September, 2009
Co-presence, collaboration, and control in environmental studies
Songpol Attasiriluk and Arturo Nakasone and Wisut Hantanong and Rui Prada and Pizzanu Kanongchaiyos and Helmut Prendinger, Virtual Reality, Vol. 13, No. 3, pg. 195-204, August, 2009
Growing Maps in Strategic Multiplayer Browser Games
Gonçalo Pereira and Pedro Santos and Rui Prada, Videojogos 2009 - Congresso da Sociedade Portuguesa de Ciências dos Videojogos, pg. 158-163, Universidade de Aveiro, Aveiro, Portugal, November, 2009
ION Framework - A Simulation Environment for Worlds with Virtual Agents
Marco Vala and Guilherme Raimundo and Pedro Sequeira and Pedro Cuba and Rui Prada and Carlos Martinho and Ana Paiva, 9th International Conference on Intelligent Virtual Agents - IVA2009, pg. 418–424, Springer Berlin / Heidelberg, Amsterdam, The Netherlands, September, 2009
LudoPor - Word Game Creation Platform
Samuel Mira and Rui Prada, Videojogos 2009 - Congresso da Sociedade Portuguesa de Ciências dos Videojogos, pg. 282-291, Universidade de Aveiro, Aveiro, Portugal, November, 2009
One for all or one for one? The influence of Cultural Dimensions in Virtual Agents
Samuel Mascarenhas and João Dias and Rui Prada and Ana Paiva, IVA'2009 - 9th International Conference on Intelligent Virtual Agents, pg. 272-286, Springer Berlin / Heidelberg, Amsterdam, The Netherlands, September, 2009
Personality in Social Group Dynamics
Rui Prada and Samuel Ma and Maria Augusta Nunes, International Conference on Computational Science and Engineering, pg. 607-612, IEEE, Vancouver, Canada, August, 2009
Self-Adapting Dynamically Generated Maps For Turn-based Strategic Multiplayer Browser Games
Gonçalo Pereira and Pedro Santos and Rui Prada, ACE'2009 - 6th International Conference on Advances in Computer Entertainment Technology, pg. 353-356, ACM, Athens, October, 2009
Teaming Up Human with Synthetic Characters
Rui Prada and Ana Paiva, Artificial Intelligence, Elsevier, Vol. 173, No. 1, pg. 80-103, January, 2009
Hector Geffner and Rui Prada and Isabel Machado Alexandre and Nuno David, Springer, Vol. Proceedings Series: Lecture Notes in Artificial Intelligence, Vol. 5290
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games
Nuno Afonso and Rui Prada, ICEC'2008 - 7th International Conference on Entertainment Computing, pg. 34-45, Springer Berlin / Heidelberg, Pittsburgh, PA, USA, September, 2008
Affective Computing: Focus on Emotion Expression, Synthesis and Recognition
Nelson Zagalo and Rui Prada and Isabel Machado Alexandre and Ana Torres, Authoring Emotion, pg. 391-404, InTech Education and Publishing, Jimmy Or, 2008
Designing a pervasive chess game
André Pereira and Carlos Martinho and Iolanda Leite and Rui Prada and Ana Paiva, Zon Digital Games 2008, pg. 54-63, Centro de Estudos de Comunicação e Sociedade, Universidade do Minho, Porto, Portugal, November, 2008
Game Mechanics for Cooperative Games
José Bernardo Rocha and Samuel Mascarenhas and Rui Prada, Zon Digital Games 2008, pg. 72-80, Centro de Estudos de Comunicação e Sociedade, Universidade do Minho, Porto, Portugal, November, 2008
New Advances in Virtual Humans: Artificial Intelligence Environment
Rui Prada and Ana Paiva, Social Intelligence in Virtual Groups, pg. 113-132, Vol. 140, Springer Berlin / Heidelberg, Nadia Magnenat-Thalmann, Lakhmi C. Jain, Nikhil Ichalkaranje, 2008
Teaming up humans with autonomous synthetic characters: thesis abstract
Rui Prada, AI Communications, IOS Press, Vol. 21, No. 1, pg. 83-85, 2008
ZON | Digital Games 2008
Nelson Zagalo and Rui Prada, Centro de Estudos de Comunicação e Sociedade, Universidade do Minho
Ana Paiva and Rui Prada and Rosalind W. Picard, Springer, Vol. Proceedings Series: Lecture Notes in Computer Science, Vol. 4738
The Role of Technology in CSCL: Studies in Technology Enhanced Collaborative Learning
H. Ulrich Hoppe and Andreas Lingnau and Frank Tewissen and Ana Paiva and Rui Prada and Isabel Machado, Supporting collaborative activities in computer-integrated classrooms - the NIMIS approach, pg. 121-138, Vol. 9, Springer US, H. Ulrich Hoppe, Amy Soller, Hiroaki Ogata, 2007
The user in the group: evaluating the effects of autonomous group dynamics
Rui Prada and Nuno Otero and Ana Paiva, ACE'2007 - 4th International Conference on Advances in Computer Entertainment Technology, pg. 25-32, ACM , Salzburg, Austria, June, 2007
Celso Melo and Rui Prada and Guilherme Raimundo and Joana Paulo Pardal and Helena Sofia Pinto and Ana Paiva, IAT'06 - IEEE/WIC/ACM International Conference on Intelligent Agent Technology, pg. 757 -761, IEEE, Hong Kong, December, 2006
Rui Prada and Ana Paiva, AISB'2005 - Joint Symposium on Virtual Social Agents: Mind-Minding Agents, pg. 207-214, AISB, Hatfield, England, Abril, 2005
Believable groups of synthetic characters
Rui Prada and Ana Paiva, AAMAS'05 - 4th International Joint Conference on Autonomous Agents and Multi Agent Systems, pg. 37-43, ACM, Utrecht, The Netherlands, July, 2005
Intelligent Virtual Agents in Collaborative Scenarios
Rui Prada and Ana Paiva, IVA'2005 - 5th International Conference on Intelligent Virtual Agents, pg. 317-328, Springer Berlin / Heidelberg, Kos - Grécia, September, 2005
Synthetic Group Dynamics in Entertainment Scenarios: Creating Believable Interactions in Groups of Synthetic Characters
Rui Prada and Ana Paiva, ACE'2005 - ACM SIGCHI 2nd International Conference on Advances in Computer Entertainment Technology, ACM, Valencia, Spain, June, 2005
Teaming Up Humans and Synthetic Characters
Rui Prada, Instituto Superior Técnico, Universidade Técnica de Lisboa
Rui Prada and Nuno Otero and André Vala and Ana Paiva, ABS'2004 - 5th International Conference on Agent Based Simulation, Lisbon, Portugal, May, 2004
Building Believability in Groups of Synthetic Characters
Rui Prada and Ana Paiva, Workshop on Coalition and Teams: Formation and Activity. AAMAS'04 - 3rd International Joint Conference on Autonomous Agents and Multi Agents Systems, New York, USA, September, 2004
Emotion Modeling of Virtual Chinese Characters in E-Teatrix
Chaohui Zhu and Zhigeng Pan and Rui Prada and Mingmin Zhang, 3iA'2004 - 7th International Conference on Computer Graphics and Artificial Intelligence, Limoges - França, May, 2004
From Motion Control to Emotion Influence: Controlling Autonomous Synthetic Characters in a Computer Game
Marco Vala and Rui Prada and Ana Paiva, AAMAS'04 - 3th International Joint Conference on Autonomous Agents and Multi Agent Systems, pg. 1302-1303, IEEE Computer Society, New York, USA, July, 2004
Life-like Characters. Tools, Affective Functions and Applications
Ana Paiva and Rui Prada and Isabel Machado and Carlos Martinho and Marco Vala and André Silva, Playing with Agents - Agents in Social and Dramatic Games, pg. 361-376, Springer, Helmut Prendinger, Mitsuru Ishizuka, 2004
Tangible Influence: towards a new interaction paradigm for computer games
Marco Vala and Rui Prada and Ana Paiva, ICEC'2004 - 3rd International Conference on Entertainment Computing, pg. 21-55, Springer Berlin / Heidelberg, Eindhoven, The Netherlands, September, 2004
Rui Prada and Marco Vala and Ana Paiva and Kristina Höök and Adrian Bullock, IVA'2003 - 4th International Working Conference on Intelligent Virtual Agents, pg. 62-66, Springer Berlin / Heidelberg, Irsee, Germany, September, 2003
Fantasya and Sentoy
Kristina Höök and Adrian Bullock and Ana Paiva and Marco Vala and Ricardo Chaves and Rui Prada, CHI'2003 - Conference on Human Factors in Computing Systems, pg. 804-805, ACM, Fort Lauderdale, Florida, USA, April, 2003
Towards Tangibility in Gameplay: Building a Tangible Affective Interface for a Computer Game
Ana Paiva and Rui Prada and Ricardo Chaves and Marco Vala and Adrian Bullock and Gerd Andersson and Kristina Höök, ICMI'2003 - 5th international conference on Multimodal interfaces, pg. 60 - 67, ACM, Vancouver, Canada, November, 2003
Virtual Chinese Characters and Emotion System in E-Teatrix
Chaohui Zhu and Zhigeng Pan and Bing Tang and Rui Prada, ACII'2003 - 1st Chinese Conference on Affective Computing and Intelligent Interaction, Beijing, China, December, 2003
Rui Prada and Ana Paiva and Isabel Machado and Catarina Gouveia, ITS'2002 - 6th International Conference on Intelligent Tutoring Systems, pg. 913-922, Springer Berlin / Heidelberg, Biarritz, France, June, 2002
Ana Paiva and Isabel Machado and Rui Prada, IUI'2001 - 5th International Conference on Intelligent User Interfaces, pg. 129-136, ACM, Santa Fe, New Mexico, USA, January, 2001
Is the wolf angry or ... just hungry?: Inspecting, disclosing and modifying characters
Isabel Machado and Ana Paiva and Rui Prada, AA'2001 - 5th International Conference on Autonomous Agents, pg. 370-376, ACM, Montreal, Canada, May, 2001
The Child Behind the Character
Ana Paiva and Isabel Machado and Rui Prada, IEEE Transactions on Systems, Man and Cybernetics special issue on Socially Intelligent Agents - The Human in the Loop, Vol. 31, No. 5, pg. 361-368, September, 2001
Isabel Machado and Rui Prada and Ana Paiva, CVE'2000 - 3rd International Conference on Collaborative Virtual Environments, pg. 111-117, ACM, San Francisco, USA, September, 2000
Supporting Collaborative Activities in Computer Integrated Classrooms - the NIMIS approach
Ulrich Hoppe and Andreas Lingnau and Isabel Machado and Ana Paiva and Rui Prada and Frank Tewissen, CRIWG'2000 - 6th International Workshop on Groupware, pg. 94-101, IEEE Computer Society, Madeira, Portugal, October, 2000
TEATRIX: Virtual Environment for Story Creation
Rui Prada and Isabel Machado and Ana Paiva, ITS'2002 - 5th International Conference on Intelligent Tutoring Systems, pg. 464-473, Springer Berlin / Heidelberg, Montreal, Canada, June, 2000
You cannot use my broom! I'm the witch, you're the prince: Collaboration in a Virtual Dramatic Game
Ana Paiva and Rui Prada and Isabel Machado, NTCL'2000 - The International Workshop on New Technologies for Collaborative Learning, Tokushima, Japan, 2000